- Now using the Episode 2 Engine.
- Added Several HDR material fixes. Some textures were too bright or not setup correctly.
- Added Ironsights. Mapper or server operator chooses whether this is allowed.
- With Ironsights, it is possible to turn off the crosshair to give gameplay a twist.
- Alyxgun can now be used by the player, complete with model and two fire modes. ( Burst and Auto )
- Added giveat cheat command to give weapons on the floor where the player is looking.
- Can now use custom client-side player models (if other clients also have your model, they will see you using it).
- Weapon_scripted can be used by npcs.
- Many other additions to weapon_scripted.
- More npc_zombie custom hammer settings for custom models.
- NPC lag compensation added to increase the chance of hitting NPCs if you have a high ping.
- npc_merchant complete.
- Custom NPC bounding boxes. Makes large headcrabs possible, etc...
- Can spawn Jeeps in certain levels ( Mapper choice ).
- Ichthyosaur now functional.
- Added npc_mortarsynth.
- Entity to create teleport effects (sprite, lightning beams, and sound).
- Flag on npcs that only take damage from explosions to allow bullets to damage them.
- Made multiple env_fog_controllers possible and per-player fog.
- Point_viewcontrols now give the player godmode and notarget while in use.
- Added sv_forcehardleveltransitions to always make hl2dm-like transitions through trigger_changelevels.
- Added an option to trigger_changelevel to select a specific modify file for the next map to use.
- Added prediction similar to the physcannon's with objects picked up with +use
- Players collide with each other again.
- Medkit/Healer can be dropped again, but no extra ammo gained from picking it up.
- Added a random weapon option to most npcs that can use weapons.
- Added an input for game_text entities which allows them to print math_counter values on the screen.
- Added sv_ep1searchpath convar to allow for dynamic mounting/unmounting of episode one content.
- Added sv_freezesearchpaths to prevent the game from automatically enabling sv_ep1searchpath if the next map in the maplist starts with "ep1_" and disabling it otherwise.
- Added sv_npcgib_maxcount to limit maximum number of gibs allowed in the world at any one time. sv_gib_lifetime now defaults to 0 which means gibs will not fade, but can still be set higher to make gibs fade.
- npc_create_equipment is now unique for each player.
- Added info_waypoint entity and accompanying HUD elements.
- Added mp_allowcrosshair and mp_allowironsights to allow for ironsight-only and no ironsight servers.
- Both map briefing and Message of the Day can display together now.
- Added sv_disablemotd to prevent the Message of the Day from showing.
- Added new keybind to display the map briefing at any time.
- Several changes made to the Hydra code including some cleaned up interpolation and sounds.
- A number of ai_ entities now work better in a multiplayer environment.
- Much of the Hl2, Ep1, and Ep2 campaigns have been fixed up for co-op with mapadd scripts.
- Much of HL:S has been fixed up for co-op with mapadd scripts.
- Added bugbait animations and fixed bugbait w_model.
- Added CS:S mapadds to give some of those levels gameplay.
- Distance Sounds added for AR2.
- Performance options tab for more client customization and optimization.
- Made it possible to revive players with no lives who have been put into observer mode.
- Added Items menu to display current held items, ex. Cloak, Shield, Physics Items
- Helmet is now a personal player shield which can be toggled. Old maps still using the item_helmet entity will convert to shield automatically, so pre 1.3 maps don't need to be recompiled.
- Antlion_maker updated for multiplayer environments.
- Added logic_player_branch for outputs depending on player count.
- Lives are now saved when players leave a server to prevent exploiting.
- Added mp_bunnyhop ( Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed. ).
- Added convars sv_deathpenalty and sv_allownegativescore.
- Added inputs to prop_physics and func_physbox to disable and enable collisions with the player.
- ai_goal_follow behavior has been updated for MP.
- Map transition Save / Restore has been added to enable SP-like transitions.
- Added "No Physgun Punt" flag to physics objects.
- Spec camera is now 'fixed position' by default, but can be changed with mp_forcecamera.
- Changelevel triggers get deactivated for one minute after they have been used.
- Changelevel triggers now have a sprite representation.
- Player Manhacks now have a limit.
- Player Manhacks will better loiter around the owning player now.
- Added point_weapon_eater.
- Added Worldspawn option to disable all areaportals in a map.
- Added custom ammo for modify scripts.
- Removed sway from weapon_sniperrifle.
- Added point_message_multiplayer.
- Added logic_merchant_relay, for hammer based (i/o) merchants.
- Added blizzard snow effects option to worldspawn which increases the snow falling speed and adds snow "dust" to all func_precipitation entities set to Snowfall.
*Fixes
- Fixed weapon_scripted weapon hud icons not showing.
- Fixed weapon_scripted not autoswitching like other weapons.
- Fixed High-Def Bullsquid model crash.
- Fixed Shell Eject on CS type weapon models.
- Fixed vehicle gib death bug.
- Fixed several memory leaks.
- Fixed some issues with weapon strips.
- Possible fix for strider aggressive behavior enemy handling.
- Made mapname_cfg.txt have higher priority than server.cfg.
- Fixed a crash involving switching weapons while jumping.
- Fixed enable/disable inputs on snowfall and ash precipitation.
- Fixed a crash involving fading decals and water.
- Fixed Obsidian Human Grunt models.
- Fixed Human Grunts not being able to throw grenades.
- Fixed headcrabs falling from zombies being set to the wrong team.
- Fixed various physcannon bugs in Episode One.
- Fixed momentary_rot_button and linked door functionality.
- Fixed vehicle view lag.
- Fixed CS:S weapons not sitting in players hands.
- Removed Impulse exploits.
- Fixed worldmodel dual uzi tracers not originating properly.
- npc_furniture will no longer take damage and will not give players points.
- Fixed tentacle not performing its sequences.
- Removed frag grenade timer reset on pickup.
- Fixed gibs from gib emitters never fading.
- players in a vehicle_prisoner_pod will now use the prisoner pod animation.
*Maps
- oc_kake added.
- updated version of oc_broken_escape, now named ep1_oc_broken_escape_01 (requires hl2: ep1).
- oc_castledefense added.
- oc_stitches series added.
- oc_waking_dead added.
- oc_manor added.
- oc_cannon series added.
- oc_courier added.
- oc_harvest added.
- oc_fireteam series added.
- oc_breakout added.
- oc_starlight removed for repair.
*Server
- Linux Binaries released in beta form.
*Known Issues
- One elusive crash related to impact sounds (only affects clients playing on dedicated servers).
- Unarmed citizens cannot pick up weapons and Alyx cannot pick up the shotgun in Episode One.
- item_itemcrates sometimes fail to respawn.