-Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
-Medic Grenades no longer able to be replenished to avoid spamming
-Ewebs/MKii’s have been given a bit more starting ammo
-Squad leader ping has been increased in radius and amount of pings available
-Deployable uav beacons can no longer be replenished
-Support class now only has 2 mines, and the mines can no longer be rearmed
-Sniper rifles now changed to reload like other weapons
-Droids should not kill you now when you deploy them
-Droid surfing has been eliminated
-Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
-Heavy Weapons droids should now be more useful/powerful
-Space Fighter targeting systems have been fixed, which should make fight-on-fighter combat on our space maps a lot more fun once again.
-Freerunner APC crash fix
-All heavy land vehicles (and on some maps the ATSTs) have been locked to their teams permanently. No more vehicle stealing.
-Firehawke HUD changed to match the other imperial vehicles
-Ticket Drain Fixed on Convoy Raid 64p
-Additional Y-wing spawns were added to Convoy raid to help tackle spawncamping.
-Several building exploits were fixed on the Tatooine maps
-Rhen var Ice Plains reduction in combat area for all versions to encourage more direct combat
-Lighting adjusted on Mos Entha and spawn points moved and added for the Crashed Corvette CP
-Bestine's 32p first hill flag is now one way. Once the rebels take it imps can't cap it back.
-Bestine's freerunner will now spawn more frequently
-Ryloth 16p shrunk to the top half of the map
-Ryloth's vehicles are all now locked to their appropriate teams.
-32p Ryloth has seen a reduction in the amount of aircraft on it. They will also take longer to spawn (with exception to the lambda)
-Several graphical issues have been addressed and fixed
-The game doesn't hang on the black screen when initially loading if you're in windowed mode and not focused on the game at start.