1. Is there new vegetation in Warhead or do you just re-use everything? (Cheses, Crysisnews.de)
Answer: In Warhead you will encounter new environments, vegetation and also plenty of other new objects. Additionally we have improved many of the existing assets of Crysis to match up with the quality of Warhead.
2. Are there going to be more multiplayer game modes than IA and PS? (Dark Sith, Crysisnews.com)
Answer: Yes, on game release we will have an additional brand new game mode. We will reveal more details later on, but during its development we really focused on fast and intense action, team play and a better integration of the Nanosuit as game play element.
3. How far did you think of modding support for Crysis Warhead? (Höhlchen, Crysisnews.de)
Answer: We are aware that this topic is crucial and has a high priority for us. We want to provide you the best possible modding support for Warhead and are currently looking for several ways how to achieve this goal. We will talk more about that once we finalized our plans and are confident with the result.
4. Did you get rid of the trick jumps that have been introduced in Crysis? (ScoR, Crysis-HQ.com)
Answer: In the first case the trick jump was reported as a bug where players could fly almost through the whole map in Crysis multiplayer. This bug has been fixed with a previous patch already. After internal discussions we came to the conclusion that the remaining possibility to strafe jump for a limited range influences the gameplay style in a positive way, so we kept it in to support a faster pace.
5. Have you had a look at the custom configurations created by the users or did you create your settings completely on your own? (Baggibox, Crysis-HQ.com)
Answer: We did a lot of research for Warhead and also had a close look on almost all available tweak configurations that have been created by the users. We took some of their work as inspiration and tried to build upon what they achieved with their optimization work.
6. Can we expect more polygons to be used on objects, better textures and a better optimized game than in Crysis? (Baggibox, Crysis-HQ.com)
Answer: In Warhead we use the most recent CryENGINE2 version which is further optimized. It is possible now to show more overall action on the screen such as explosions, AI enemies, objects and more with an increased frame rate.
7. Is the AI going to behave more realistically or does it still act sometimes inhuman like in Crysis? (TheUnusual, Crysis-HQ.com)
Answer: The AI code has been improved in several areas especially the reactions of the enemies when the player is using cloak mode or a silencer on his weapon. These have been re-worked to act more realistically.
8. When playing Psycho, are you going to see already known locations of Crysis or are they going to be replaced/skipped? (M3nTo5, Crysis-HQ.com)
Answer: We definitely put in some moments that are linked to specific events for those who played Nomads story in Crysis before. It is up to the player to find them all.
9. Is a demo of Warhead planned? (Crysis2142, Crysis-HQ.com)
Answer: Currently we do not plan to provide a demo prior to the release of Crysis Warhead. Nonetheless we are evaluating options for a demo version that may come at a later point.
10. Will we be able to dual wield different weapons; like a pistol in one hand and a sub machine gun in the other? (UltimaRage, Crysis-Online.com)
Answer: Even though this is a nice idea, we did not implement this for Warhead. The AY-69 was especially created for Psycho to match his personality since both are deadly, fast and promise a lot of action.
11. How many new weapons/game modes/vehicles can we expect? (Espenol, Crysis-Online.com)
Answer: In the last Monthly Update we already introduced you to the AY-69 weapon which can be dual-wielded. Today we provided more exclusive information on the ASV (Armored Scout Vehicle) Anti Human version. Expect some more unveilings in the near future.
12. Will Crysis Warhead include any levels that contain an urban environment? (ninotek, Crysis-Online.com)
Answer: Warhead takes place on the same island as Crysis, so we adjusted the level settings to match up with the overall environment. We've got open range passages but also ones that provide close combat action to the player.
13. Will we see any significant gameplay tweaks or adjustments? Will the nanosuit functions remain the same or will they be altered for balancing issues? (Jiggles, Crysis-Online.com)
Answer: The core Nanosuit functionalities are the same since we are pretty happy with their set-up and usability. We did some very minor tweaks, but they have almost no effect on the gameplay style.
14. Will the singleplayer campaign include any group/squad fights, as opposed to the primarily individual fighting style seen in Crysis? (thmage, Crysis-Online.com)
Answer: We do not want to reveal too much, but it may be that there are specific scenarios in some of the levels that offer fighting and mission accomplishment in a larger group.
15. Will we be seeing any improvements in the "vehicular damage" system? (Jiggles, Crysis-Online.com)
Answer: For both Warhead singleplayer and multiplayer we looked into the vehicle code and improved it in various areas. We improved the physics for almost every vehicle and also adjusted the proxy settings which are responsible for the collisions and the respective damage settings. We wanted the vehicles to behave more realistically, but still in an area where they are really fun to drive. So we tried to balance both realism and fun gameplay.
16. Will there be tag bullets in Crysis Warhead? (thebusdriver, Crymod.com)
Answer: We still have the tactical attachment in Warhead which can be used in the same way it was possible in Crysis. Although Sykes is not a real tactical guy, he rather tends to blow things up. ;)
17. Are there any plans to update the editor with the release of the new game? (factorx, Crymod.com)
Answer: With the Sandbox 2 Editor we follow the same plan with the modding support. The topic is at the top of our priority list and we want to ensure that we provide you with a solid base to develop your levels and mods on. Still we are not yet in a position where we can talk about the details, since everything is still in progress.
18. Is there going to be a bigger map pool for multiplayer? (Dark Sith, Crysisnews.com)
Answer: We have planned plenty maps for launch, including re-worked and improved levels you already know from Crysis. More details to the brand new maps we will have included are going to be revealed shortly.
19. Will there be different versions of Warhead, one cut for Germany and one uncut for the rest of the world? (jupiee, Crymod.com)
Answer: Like in Crysis we will provide one global version of Crysis Warhead.
20. Will Warhead become stealthier and can you drag dead bodies? (jupiee, Crymod.com)
Answer: Of course every individual player can still pick his favourite tactic, so it is definitely possible to plan an approach carefully or play stealthy again, if you wish to. True to the Crysis sandbox approach you can also play Warhead the “Sykes” way with lots of action and explosions. Dragging away dead bodies is something we have not considered.
21. Will there be a broader range of enemies in this game? (I am scientist, InCrysis.com)
Answer: During the Warhead campaign we have prepared a few surprises for you, but it is better to play the game for yourself when it is released to see what kind of challenge awaits you there.