Heroes of Might & Magic V: Tribes of the East v3.1 Patch Changelog
Features added
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- correct Window Mode support
- Wide Screen support ( including HDTV resolutions ) (*)
- Portrait Screen resolutions support
- Dwarven Subterranean generation for Random Maps
- Custom Armies generation for Random Maps
- Water Zones generation for Random Maps

(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen


Bugs repaired and changes made:
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Stability issues:
- game no longer crashes after delayed action taken twice
- game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir
- fixed possible multithreading synchronization crash after map loaded and voice over was playing
- fixed possible crashes when multiple combats triggered simultaneously for same player
- fixed game crash when player dispels hero curse with several ghosts
- fixed possible game freezing after a dialog scene at mission end


Camera, graphics, interfaces:
- fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill
- fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview
- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town
- fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents
- fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts
- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked
- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack
- fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game
- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling
- fixed Next Hero button switching to sleeping heroes
- fixed Multiplayer Profile Alignment calculation
- fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present
- fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability
- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips
- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns)
- fixed incorrect income details sometimes shown at first day of the game
- fixed interface actions not blocked properly on enemy turns and while playing scripted scenes
- fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet
- fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns
- added face to hero's tooltip in combat
- fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies whengame creator closes some slots or switch them to A.I.
- fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability
- fixed false Stunning Blow animation after Word of the Chief
- fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk


Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources
- fixed double playback of cutscene if user double-clicks on the ritual place

Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15
- fixed impossibility to finish multiple level ups after mission was already won
- fixed not giving growth bonus for several moon weeks of creatures
- fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero
- fixed retreat possibility checking for simplified combats to fit one used in actual combats
- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner
- fixed alternative upgrades of Haven creatures can't be trained
- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)
- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn
- Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements
- Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties
- fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already
- fixed heroes specializations weren't working for upgrades of creatures
- fixed A.I. heroes could stuck in front of caravans
- fixed Arcane Excellence to give +100 mana only once
- fixed heroes didn't learn spells from Academy town after Library build

Combat mechanics and A.I.:
- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle
- fixed Battle Griffin can land at occupied position
- fixed Nomad Centaur does not use Maneuver abilities correctly
- fixed Nightmares Fear attack
- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units
- fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable
- fixed Arcane Crystal explode making open gate shown as closed
- fixed Arcane Crystal dealing damage to siege walls, gate and towers
- fixed Mask of Equity giving double bonuses
- fixed heroes fleeing estimation for Hard and Heroic difficulty levels
- fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor
- fixed situation when creature moves with attack under Storm, dies on path, but still attacks target
- fixed making further attacks after stack already died
- fixed Sylvan hero can use Rain of Arrows perk on invisible units
- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction
- fixed Evil-eye not casting debuff onto secondary targets
- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes
- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active
- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)
- fixed duel 3x3's war machines destroyed for all enemy heroes at once
- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes
- fixed phantom creatures become non-phantom after Vampirism spell applied to them
- fixed Hives could attack invisible creatures
- fixed Ride By Attack was used when creature runs away
- fixed entangled Treants runs away
- fixed Lucky Spells not working for empowered Deep Freeze
- fixed AI ignores summoned creatures
- creatures under Puppet Master or seduction now can be attacked by both armies
- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)
- fixed March of the Golems was not affecting Magnetic Golems' initiative
- fixed Horned Leapers could leap when entangled
- tuned AI to use spells in more active manner
- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal


Random Map Generator:
- bug with abandoned mine fixed ( it supplied only gold before )
- bug with snow road movement penalty fixed
- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well
- fixed rare bug with isolated players zones


Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.
- fixed any heroes can have Barbarian's abilities


Scripts:

- fixed scripted AI was unable to find path to target through heroes' threat area
- fixed IsHeroInTown script command
- fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch
- now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured
- fixed growth bonuses was not taken away after dwelling was destroyed from script
- fixed removing of last creature from stack when there are still more stacks available in monsters army
- added additional parameters to several script functions
- added new script functions
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