° New Weapons
° New Vehicles
° New Commander Features
° New Deployable Assets
° New Game Modes
° - Assault and Secure Version 3
° In this third installment of Advance And Secure, we include random control points. Inspired by the Insurgency game mode, the addition of randomness to a game mode provides great replayablity with different set of objectives each time you play. Of course, it won't be as random as Insurgency, but still adds different takes on several maps.
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° - Command & Control (CnC)
° This new game mode features large freeform battles. There are no CP's except for the operations bases. The enemy base can be attacked once all 4 forward outposts have been constructed. Combat can take place at any part of the map as the teams try to advance closer towards the enemy base and fortify vital positions along the way.
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° - Skirmish
° This game mode is a scaled down version of Advance and Secure, intended for fewer players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets.
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° - Training Mode
° This game mode is mainly for training with different equipment and vehicles. Friendly fire is off. Spawning is very fast, and vehicles are abundant. Tickets are unlimited in this mode.
° New Maps
° Korengal Valley (US Army vs INS)
° Muttrah City 2 (USMC vs MEC)
° Operation Barracuda (USMC vs PLA)
° Ramiel (US Army vs INS)
° Tad Sae (USMC vs PLA)
° New Animations, Sounds and Effects
° Bug Fixes and Tweaks