[FIXED] Minor editor tilelist scrolling problem
[FIXED] Weapon stayed in zoom mode while reloading
[FIXED] Dropped flags disappeared like normal weapons (CTF)
[FIXED] Map editor/mapinfo showed wrong map-size (1 x/y too small)
[FIXED] Bugs with some buildings when players leave (buildings will be removed now)
[FIXED] "scroll background like tiles" bug (no scrolling)
[FIXED] Kevlar/Kevlar&Helmet purchasing bug with little money
[FIXED] Tile modes explosion/toxic were mixed up
[FIXED] Several spectating bugs
[FIXED] Trigger_Delay self-trigger did not work
[FIXED] Dispenser did not work properly
[FIXED] players were able leave the map 1 tile on the left/top
[FIXED] Env_Decal bugs in editor
[FIXED] Bots ran into walls when they tried to collect weapons sometimes
[FIXED] V.I.P. was able to collect all weapons (now USP only)
[FIXED] Items did not fade out in deathmatch mode on dedicated servers
[CHANGED] Movement speed decreased by 10%
[CHANGED] Flash/HE detonation delay decreased (now 1.3 sec, old 1.5)
[CHANGED] HE explosion damage and radius increased
[CHANGED] Gate field price and health reduced, buildimit of 3 added, damage reduced
[CHANGED] Gas grenade now hurts player directly. Armor doesn't protect anymore
[CHANGED] Gas grenade damage and radius increased
[CHANGED] Molotov cocktail explodes when it hits a wall
[CHANGED] Shotgun range decreased and dispersion increased
[CHANGED] Glock/Famas burst dispersion increased and burst damage decreased
[CHANGED] Env_Decal now works on walls and obstacles too
[CHANGED] lastinv command (Q) improved
[CHANGED] Domination possible with less players if there are not enough on server
[CHANGED] All player texts are now green in deathmatch mode (instead of red/blue)
[CHANGED] All players are now visible on the radar in deathmatch mode
[CHANGED] sayteam is now the same as say in deathmatch mode
[CHANGED] Playername character restriction removed
[CHANGED] You always have a knife now - even in construction mode
[ADDED] New commands / Settings
[ADDED] Servers using wrong version can be hidden with filter
[ADDED] +300$ for dominating points (DOM)
[ADDED] Map editor rect tool size displayed
[ADDED] Additional setting for Env_Hurt (damage on time/movement/both)
[ADDED] Bots now understand CTF and DOM maps
[ADDED] Flags are now visible on the radar (CTF)
[ADDED] Turret building
[ADDED] Editor button to remove the background image
[ADDED] High ping/latency autokick with mp_pinglimit (500 ms by default)
[ADDED] Player gets money each spawn (DM/TeamDM/Construction, 2000$ by default)