Zombie Master v1.2.0
- 0000432: [General] Molotov fire hurts players when thrower dies (theGreenBunny)
- 0000431: [Interface] Spectator controls weird out after spectated target dies (theGreenBunny)
- 0000429: [Interface] Disabled zombie types in a spawn are not reflected properly in the spawn menu buttons (theGreenBunny)
- 0000327: [Zombie] Fasties clinging to the ceiling (theGreenBunny)
- 0000428: [Weapons] Molotov fire crash when the thrower disconnects (theGreenBunny)
- 0000427: [Weapons] Floating shotgun (theGreenBunny)
- 0000426: [Weapons] Fists minor animation glitch after punch (theGreenBunny)
- 0000169: [General] Flashlights should be non-infinite again (theGreenBunny)
- 0000288: [Weapons] Allow survivors to pull objects (that are too heavy to carry) (theGreenBunny)
- 0000425: [Entities] Missing ligntning sound in DOTD and bell sound in MI (theGreenBunny)
- 0000424: [Interface] Option to save participation level (theGreenBunny)
- 0000423: [Weapons] Weapon drop on death not preserving ammo reserves like manual drop (theGreenBunny)
- 0000420: [General] Loadout not handing out to latespawners (theGreenBunny)
- 0000421: [General] Molotov fire tweaks (theGreenBunny)
- 0000422: [Interface] View angles not resetting after switching to third person zombie speccing (theGreenBunny)
- 0000419: [Weapons] Revolver can be fired on ladder (theGreenBunny)
- 0000418: [General] Roundrestart should occur when player joins (as spectator), not when a client connects (theGreenBunny)
- 0000417: [Zombie] Increased field of view for immolators (theGreenBunny)
- 0000416: [Weapons] Blood world decals not working for all weapons (theGreenBunny)
- 0000415: [Weapons] Weapon pickup improvements (theGreenBunny)
- 0000413: [Weapons] Loadout tweak side effect is allowing players to carry too many guns (theGreenBunny)
- 0000409: [General] Explosive barrel fire griefing (theGreenBunny)
- 0000411: [General] Melee weapons blood splashes need adding (theGreenBunny)
- 0000398: [General] Melee blood decal effects not working (theGreenBunny)
- 0000408: [Weapons] Revolver reload sound glitch (theGreenBunny)
- 0000407: [Interface] Unused "toggle_zoom" command still lets players zoom in (theGreenBunny)
- 0000393: [Weapons] Sledge/fists clientside effects lag-sensitive (theGreenBunny)
- 0000405: [Weapons] Molotov igniting through walls/brushes (theGreenBunny)
- 0000406: [General] Ammo spawning at world origin (theGreenBunny)
- 0000399: [Weapons] Revolvers held by other players not making sounds/effects (theGreenBunny)
- 0000401: [Weapons] Molotov paper fire not working (theGreenBunny)
- 0000390: [Entities] Objective items can be ignited (theGreenBunny)
- 0000396: [Zombie] Zombies do expire effect when getting exploded (theGreenBunny)
- 0000391: [Interface] Voice chat not working while spawn menu is open (theGreenBunny)
- 0000389: [Interface] View angles not resetting after spectated zombie dies (theGreenBunny)
- 0000392: [Zombie] Flames created when immolator dies can appear far below it (theGreenBunny)
- 0000387: [Interface] Reworked spawn menu (theGreenBunny)
- 0000380: [General] Make barrels unpoppable by teammates when carried (theGreenBunny)
- 0000358: [General] Remove groups once empty (theGreenBunny)
- 0000386: [Entities] Ambush points fail to disappear after being triggered (theGreenBunny)
- 0000199: [Entities] Fix the Molotovs (Angry Lawyer)
- 0000385: [General] Game events zombie_spawn, zombie_hurt, zombie_death for server plugins (theGreenBunny)
- 0000330: [General] Blood decals on survivors (theGreenBunny)
- 0000349: [Interface] Nightvision can't be toggled off on DX8 or lower (theGreenBunny)
- 0000364: [General] Joiners within 15 or 30-seconds of a map start should autojoin. (Angry Lawyer)
- 0000384: [Zombie] Sounds not playing for certain zombies (theGreenBunny)
- 0000383: [Zombie] Hidden spawn can spawn inside brushes (theGreenBunny)
- 0000338: [Zombie] Lag compensation for zombies (theGreenBunny)
- 0000316: [General] New zombie population limit system (theGreenBunny)
- 0000295: [Interface] Allow zombie spawn costs to be set by console variables rather than hardcoding (theGreenBunny)
- 0000375: [General] Fix syncing of ZM participation level in gameinfo panel (theGreenBunny)
- 0000382: [Weapons] Survivors shouldn't be able to pick up ammo while reloading their shotgun/rifle (theGreenBunny)
- 0000343: [Zombie] Hidden Summon sometimes spawns underground (theGreenBunny)
- 0000381: [Weapons] Shotgun/rifle weirds out when picking up ammo with the gun empty (theGreenBunny)
- 0000359: [Zombie] Zombies get health buff from a successful kill (theGreenBunny)
- 0000372: [General] Phys. explosion should make dudes drop their stuff (theGreenBunny)
- 0000379: [Weapons] Shotgun reload exploit (Angry Lawyer)
- 0000351: [Entities] Doors can be triggered by ZM (Angry Lawyer)
- 0000305: [Entities] Points-giving entity (Angry Lawyer)
- 0000302: [General] Manipulates need overridable trap costs (Angry Lawyer)
- 0000367: [General] Drown as spectator for infinite health (Angry Lawyer)
- 0000360: [Weapons] Basic Revolver implementation (Angry Lawyer)
- 0000281: [General] Idle ZM detection (theGreenBunny)
- 0000200: [Zombie] Fix the Burnzombie (Angry Lawyer)
- 0000311: [Entities] Random weapon allocation at spawn (Angry Lawyer)

- Numerous bugfixes and rebalancing changes. And stuff we can't remember that we didn't changelog. Whoops.
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