* Fully compatible with beta 2.5 clients
* Back to old notoriety system, progressive, notoriety isnīt restarted. Initial notoriety still can be customized (35-50 range). There is 100 notoriety limit which cannot be surpassed, however any additional notoriety gained is still accounted and displayed in final scoreboard.
* Map duration is no longer measured in time but rounds. FoD normal mode last 3 rounds always, FoD 1 crate mode: 5-10 rounds (fof_fodalt_maxrounds), FDM: 5-10 (fof_fdm_maxrounds), Bounty: 5-15 (fof_bounty_maxrounds).
* Notoriety increasing is proportional to the number of rounds to play, the more rounds the slower it increases.
* Bounty mode: teams can be swapped optionally, use cvar fof_bounty_swapteams to enable or disable this feature
* Few Dollars More end round music fixed
* Explosive arrows: area of effect decreased 15%
* Visible server slots in browser show the maximum slots allowed per map, so players wonīt join thinking there is any free slot to play (doesnīt apply in coop mode)
* Coachgun/shotgun do slightly less damage over long distances
* Beard health rate increased +10%