Gobliiins 4 Interview
1. Could you introduce yourself to our audience and to tell us a little about your biography and your work in the Pollen Company?
Hello, my name is Pierre Guilhodes. Being an author and a designer I create games. Several years ago together with Muriel Tramis I made the game series named “Gobliiins” for Cocktel
Vision Company. Then there was “Woodruff and the Schnibble of Azimuth”. Sadly Cocktel Vision doesn’t exist any more. I learned 3D graphics and became a 3D animator in game, film
and clip industry.

2. How an idea of Gobliiins 4 was born? What made you to make a sequel to the series after so long an interval?
The three Goblins separated in order to make their own personal careers, but that came to nothing, so I was forced to unite them again. I wanted to tackle this series anew for a long
time, more so because I had no opportunity to create my own characters at my new working place (at least, only sporadically). I felt that the old gamers still remembered the first games
of the series, so I started looking for a new energetic programmer to bring some new life to my old universe. I also needed to take back the rights for the series, because I previously
surrendered them to another company. The matter was settled with the help of Pollen Company who were interested in my project. Pollen allowed us to implement our ideas by paying for the work of different specialists: the programmer, the artist, the musician and the sound effects man. Then Snowball decided to help us and allowed us to finish the project by tackling the most difficult task of bug proofing.

3. Gobliiins 4 is a sequel of the famous game series about Goblins. Can you name the key features that make it different from the three previous parts?
We wanted to keep the gameplay as close as possible to that of the first Goblins, and saw the new project as a return to the source, but by that we used some of the principles of the second and the third parts: there is no more life scale, there is no gameover, there is no death or serious violence. There is a lot of animation in the game and the control is realized exactly in the same way as in many other adventures; everything is very simple. As for the difference with the old Goblins, I hope the new part will be more playable for all - including small children.

4. In Gobliiins 4 you decided to make a 3D game. What is the reason you don’t use 2D graphic any more?
Since I’ve been working as a 3D animator, it was the obvious decision for me. Besides 3D graphics allows the interaction of the characters and background easier.

5. Someone of your team took part in the making of other games about Goblins. Who is that and how important is their contribution to the current project?
The creators of Gobliiins 4 are not those people who worked with me before. But they are all keen happy to take part in developing the series they know so well.

6. We know that the strongest impressions for the gamers come first of all from the minute details of the game. Can you describe a new gameplay feature you like the most?
I’d say the fact that I made my characters live in real time 3D. I hope that due to the morphing you’ll find their facial expression funny and amusing. The background of the action is also in 3D.

7. There‘s a lot of competition in the adventure sector of the games industry. What makes you feel sure the Gobliiins 4 will be a success?
I hope the gamers will be happy to help my creatures in solving the mad puzzles in order to help their good king to overcome all the troubles once more!

8. Do you think there will be Gobliiins 5 any time in the future?
This is exactly what I dream of – that my Goblins would come into play again, because there’s always some kind of trouble in their kingdom.

9. What do you think about adventure games as a whole? Do they have a future? What changes would you like to see in the genre as well in the Gobliins 5 in particular?
As far as Gobliiins 5 is concerned, I’d like to see their universe become richer at the technical level as well as adding lots of new ideas. I hope there’ll always be true gamers ready to fill
their heads with the cranky puzzles of a distant land.

10. Would you like to add something to finish our talk?
The following of Gobliiins infected me with the desire to get on with it again and to produce Gobliiins4 – our little creatures and crazy puzzles have never been forgotten. I hope the fans
enjoy the new 3D version of the game. I hope they are also looking forward to seeing the Woodruff sequel along with other projects I’m planning. I’m in a positive mood but, nevertheless a little anxious….
Gobliiins 4 was released on the 24th April 2009 for a recommended retail price of £19.99. Gobliiins 4 was developed by Société Pollene and is published by Kalypso Media and Snowberry Connection.
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