Blood Bowl v1.0.1.3 Patch
* Optimization of stadium #6 available in the tutorial and optimization of the campaign #1 that needed more resources than usual for some configurations.
* Dirty words filter applied on Teams and Players names.
* Saves loading process corrected to prevent corrupted saves files.
* Timeout after invitations will last 20s more to provide time to players to join a party.
* Getting a 6 during a Pass roll will always result in a perfect pass.
* When « Get the Ref » occurs in the first half, players with Secret Weapon are not sent off by the referee at the second half.
* When the Fanatic pushes a player who’s already lying on the floor, one move is consumed.
* Horns skill now correctly works.
* Problem when combining Multiple Block and Guard is now solved.
* The ball may now be caught by the team which benefit from the “Blitz” kick-off event.In some cases, at the end of a match in which a non-critical synchronisation problem occurred, statistics were not always registered. This is fixed, the match will now count.
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