Dragon Quest Wars - Monster Details
In Dragon Quest Wars, players control a team of up to four monsters at a time. That team is selected from a larger group of six monsters so players will need to choose and plan their strategies carefully before each battle as each monster has a unique feature and ability! A player can win a battle either when all enemy units are defeated or if one of their units crosses into an enemy's base.

Monster squads can be assembled from the following six recruits--er, monsters below. Players will need to learn their strengths and weaknesses in order to gain an advantage on the battlefield.


Slime: A mighty monster with a well balanced skill set. Slime can cast the magical “Frizz” in addition to a normal physical attack.
Abilities:
Attack
Deals 1 point of physical damage.
Frizz
Deals 1 point of spell damage.
Defend
Reduces physical damage by 1 point.

Golem: A powerful monster with lots hit points who can use “Body Slam” which deals huge damage to an opponent . He can also save allies with a sacrificing move.
Abilities:
Body Slam
Deals 2 points of physical damage, but the user loses 1 HP.
Selflessness
Shields an ally from an incoming attack by moving to their square.
Defend
Reduces physical damage by 1 point.

Hammerhood: Can use a wide-range attack which is able to damage multiple targets at once. Also has the ability to self-heal.
Abilities:
Party Pooper
Deals physical damage across three squares.
Counter
Blocks an enemy's attack and deals 1 damage.
Meditation
Heals 1 HP before the beginning of the following round.

Healslime: Weak and unable to attack, but features a slew of helpful spells to heal and support his team.
Abilities:
Heal
Restores 1 HP to the caster or an adjacent monster.
Kabuff
Reduces damage dealt by physical attacks by 1 for the caster and monsters in adjacent squares. Only effective once per round.
Kafizzle
Seals any Frizz, Sizz, Crack, or Heal spells within three squares of the caster.

Chimaera: A good defensive monster, he can block physical attacks and spells as well as deal damage from a distance with “Sizz.”
Abilities:
Sizz
Deals spell damage in one direction over two squares.
Bounce
Throws the effects of Frizz, Sizz, Crack, or Heal back at the enemy.
Dodge
Prevents damage from a physical attack.

Dracky: Has a superior range of movement and is very useful for reaching enemy goal zones. He can also attack diagonally with the spell “Crack.”
Abilities:
Shove
Deals 1 point of physical damage, and knocks the target back one square.
Crack
Deals spell damage to a square diagonal from the caster.
Oomph
Increases the damage dealt by any physical attack except Shove.
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