Alien Arena 2011 v7.51
Major 7.51 features:

1. Extensive rewrite of bsp surface rendering for a massive performance increase
2. Complete rewrite of vertex buffer object code
3. Complete rewrite of post process effects(pain, heat wave distortions, etc)
4. Improvements to light volumes
5. Improvements to shadow mapping for dynamic shadows
6. Massive renderer cleanup and re-org
7. First editions of a developer reference
8. Improvements to vehicle hud rendering
9. Added configure option for Unix/Linux ANSI color console output
10. Integrate ODE library into Unix/Linux build to avoid potential problems
11. Variety of graphical updates
12. Three new/revamped levels
13. Fixed bug with vid_restart on map change, for much faster map loading
14. Added downloading of iqm meshes

Important SVN commits:

Revision: 2282
Author: irritant
Date: 1:14:10 AM, Friday, December 10, 2010
Message:
Changed fps counter text a bit.

Revision: 2286
Author: blackice
Date: 4:25:27 AM, Tuesday, December 14, 2010
Message:
Ragdolls: added a NaN check which seems to solve the ODE assertion error problem

Revision: 2289
Author: strat
Date: 2:07:03 AM, Saturday, December 18, 2010
Message:
Correct missing return in alternate non-HAVE_MREMAP q_shunix.c::Hunk_End(); might affect non-Linux builds.
Add error trap to file path initialization for unexpected lack of HOME environment variable in Linux/Unix version.

Revision: 2293
Author: irritant
Date: 12:33:10 AM, Tuesday, December 21, 2010
Message:
Changed armor shard skins a bit.

Revision: 2298
Author: irritant
Date: 12:36:16 PM, Friday, December 24, 2010
Message:
Added new features for light volumes(roll, pitch, rotating flag).

Revision: 2301
Author: irritant
Date: 12:36:46 AM, Monday, January 03, 2011
Message:
Add beta version of dm-dismal2k11. This needs to be tweaked and relit some, and have the rotating fans replaced by shadow casting meshes.

Revision: 2302
Author: irritant
Date: 1:04:26 PM, Tuesday, January 11, 2011
Message:
Added some of the new weapon sounds.

Revision: 2303
Author: irritant
Date: 7:08:01 PM, Tuesday, January 11, 2011
Message:
Complete rewrite of VBO subsystem. This is not finished, so it's disable by default. Goal will be to first move surface VBO's into one large VBO with offsets.

Revision: 2304
Author: irritant
Date: 5:19:10 PM, Wednesday, January 12, 2011
Message:
1. Finished bsp vbo work, using one vbo, with offset data. Note - this is not proving to be faster, and in fact quite slower on some older cards, so it's disabled by default(gl_usevbo). Some modern cards might see a performance increase, will need testing
2. Stripped out a number of useless and dated junk(i.e ancient SGIS extensions). Removed fallback code for cards not capable of multitexturing(no card after a geforce2 wouldn't have hit). Removing all of this pointless checking resulted in a small increase in fps.

Revision: 2305
Author: strat
Date: 2:07:57 PM, Thursday, January 13, 2011
Message:
Update Linux for OpenGL function name changes.
Add files for dm-dismal2k11 to game_data.am.
Add mouse buttons 8 and 9 to Linux. (X events 10 and 11).

Revision: 2306
Author: irritant
Date: 5:26:54 PM, Thursday, January 13, 2011
Message:
Massive renderer cleanup and re-organization.

Revision: 2307
Author: irritant
Date: 6:12:39 PM, Thursday, January 13, 2011
Message:
1. Fix broken envmap shader.
2. More re-org.

Revision: 2308
Author: irritant
Date: 2:18:18 AM, Friday, January 14, 2011
Message:
More renderer cleanup and re-organization.

Revision: 2309
Author: irritant
Date: 5:56:14 PM, Friday, January 14, 2011
Message:
Removed pointless legacy code.
Fixed bullethole glitch.

Revision: 2310
Author: irritant
Date: 11:11:39 PM, Friday, January 14, 2011
Message:
Updated with more new weapon sounds.

Revision: 2315
Author: irritant
Date: 2:20:13 PM, Saturday, January 15, 2011
Message:
Removed more pointless render code.

Revision: 2316
Author: irritant
Date: 11:59:23 PM, Tuesday, January 18, 2011
Message:
1. Batch surfaces for big increase in fps.
2. Fix bug with normalmap setting in menu causing crashes.

Revision: 2317
Author: irritant
Date: 2:13:29 AM, Wednesday, January 19, 2011
Message:
Fixed shader being called when it shouldn't be.

Revision: 2318
Author: irritant
Date: 2:29:15 AM, Wednesday, January 19, 2011
Message:
Cleaner surf code.

Revision: 2320
Author: irritant
Date: 3:48:26 PM, Wednesday, January 19, 2011
Message:
Only non-glsl surfaces used the old fixed function self shadowing for normalmapped surfaces.

Revision: 2321
Author: irritant
Date: 4:41:46 PM, Wednesday, January 19, 2011
Message:
Dynamic lighting fix.

Revision: 2322
Author: irritant
Date: 5:22:48 PM, Wednesday, January 19, 2011
Message:
More surf code cleanup and reorg.

Revision: 2323
Author: irritant
Date: 12:37:10 AM, Thursday, January 20, 2011
Message:
Fixed bug with missing lava/slime renders.

Revision: 2325
Author: irritant
Date: 1:21:17 AM, Friday, January 21, 2011
Message:
Some nice improvements in shadow mapping performance and appearance.

Revision: 2326
Author: irritant
Date: 9:52:40 AM, Saturday, January 22, 2011
Message:
Yet more bsp optimizations.

Revision: 2330
Author: irritant
Date: 12:02:03 PM, Sunday, January 23, 2011
Message:
Removed unneeded parallax map settings(parallax maps are always rendered if normalmapping is enabled).

Revision: 2331
Author: irritant
Date: 2:18:57 PM, Sunday, January 23, 2011
Message:
Another performance increase, using another surface culling layer.

Revision: 2332
Author: xempx
Date: 9:54:58 PM, Sunday, January 23, 2011
Message:
lamps for Zorn/Dismal

Revision: 2334
Author: irritant
Date: 12:10:49 AM, Monday, January 24, 2011
Message:
Fixed bug with lowest settings and water/warp surfaces.
Cleaned up rscripts, and replaced ancient glbegin/end routines with vertex arrays.

Revision: 2348
Author: irritant
Date: 1:02:10 PM, Thursday, February 03, 2011
Message:
Fixed shader bug.

Revision: 2352
Author: irritant
Date: 3:44:10 PM, Thursday, February 03, 2011
Message:
UPdated violator bsp file.

Revision: 2355
Author: strat
Date: 1:00:53 AM, Tuesday, February 08, 2011
Message:
First editions of developer reference in html and pdf (mostly done).
Update game_data.am.

Revision: 2356
Author: strat
Date: 3:58:22 AM, Tuesday, February 08, 2011
Message:
Improve timerefresh and viewpos commands for performance testing.

Revision: 2357
Author: irritant
Date: 1:40:27 PM, Wednesday, February 09, 2011
Message:
Better shadow culling.

Revision: 2360
Author: irritant
Date: 2:18:00 PM, Friday, February 11, 2011
Message:
Changed pain distortion effect. This now uses a blood graphic with a radial blur applied that gets stronger towards the edges.

Revision: 2362
Author: irritant
Date: 10:25:35 AM, Saturday, February 12, 2011
Message:
Pain effects completed and now scissored properly no matter what resolution is used.

Revision: 2363
Author: irritant
Date: 11:03:39 AM, Saturday, February 12, 2011
Message:
Post processes glsl effects now completed(rewrite).

Revision: 2365
Author: irritant
Date: 11:27:43 PM, Wednesday, February 16, 2011
Message:
Fixed bug with ATI drivers and radial blur shader. Effing ATI....
Added new files to linux install.

Revision: 2368
Author: strat
Date: 5:11:56 PM, Thursday, February 17, 2011
Message:
Minor cleanup and one small performance optimization.

Revision: 2369
Author: irritant
Date: 11:50:14 PM, Thursday, February 17, 2011
Message:
Added max's color console patch.
Added simple alpha/anim scripting capability for vehicle huds.
Cleaned up some stupidity in postprocess effects.

Revision: 2370
Author: irritant
Date: 12:34:44 AM, Friday, February 18, 2011
Message:
Added fx for vehicle huds.

Revision: 2371
Author: irritant
Date: 7:31:21 PM, Friday, February 18, 2011
Message:
1. Fixed bug with steam and fire ents not getting broadcast to all clients.
2. Fixed bug with vbo and flowing surfaces(cannot use vbo for flowing surfaces!).

Revision: 2378
Author: irritant
Date: 11:27:12 AM, Sunday, February 20, 2011
Message:
Fixed coord calcs of explosion heat wave effects.

Revision: 2379
Author: irritant
Date: 12:31:12 AM, Tuesday, February 22, 2011
Message:
Changed player model downloads to iqm.

Revision: 2382
Author: strat
Date: 11:00:07 AM, Tuesday, February 22, 2011
Message:
Add configure option for Unix/Linux ANSI color console output.
Update game_data.am.
Minor Unix/Linux mouse move math type conversion cleanup.

Revision: 2386
Author: irritant
Date: 1:12:46 AM, Friday, February 25, 2011
Message:
Added dm-vesuvius2k11

Revision: 2391
Author: strat
Date: 3:18:44 AM, Tuesday, March 01, 2011
Message:
Integrate ODE library into Unix/Linux build.
- Uses double precision math for better ragdoll physics.
- Avoids potential problems with incompatible distro-provided libode's.

Revision: 2396
Author: irritant
Date: 12:04:51 PM, Friday, March 04, 2011
Message:
Fixed default game cvar setting.

Revision: 2397
Author: irritant
Date: 6:26:16 PM, Friday, March 04, 2011
Message:
A couple of shader updates.

Revision: 2399
Author: strat
Date: 10:23:48 PM, Friday, March 04, 2011
Message:
Fixed bug in gamedir cvar initialization which caused video restarts.
Fixed bug in logfile creation for Unix/Linux dedicated server.
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS