Men of War: Assault Squad v2.00.10 Patch
General

• Added SKS 45
• Added MG 37(t)
• Added Type4 rocket launcher ammo
• Added M18 recoilless ammo
• Added Tank Flame Canister
• Added new 3d Model Hedgehogs
• Added new 3d Model Hedgehogs kit
• Added new 3d Model Barbed Wire
• Added new 3d Model Barbed Wire kit
• Added new 3d Model Pistol ammo
• Added new 3d Model Mgun ammo
• Added new 3d Model Rifle ammo
• Added new 3d Model Heavy Mgun ammo
• Added new 3d Model PTR ammo
• Added new 3d Model Winchester ammo
• Added new 3d Model Zenite ammo
• Added new 3d Model Bazooka ammo
• Added new 3d Model Panzerschreck ammo
• Added new 3d Model PIAT ammo
• Added new 3d Model mortar ammo
• Added new 3d Model Nagan
• Added new 3d Model Nagan Silencer
• Added new 3d Model Welrod
• Added new 3d Model Fuel Barrel
• Added new 3d Model Matches
• Added new enumerator graphics
• Changed mgun rate of fire system to be more historical accurate and easier to set up
• Changed smg rate of fire system to be more historical accurate and easier to set up
• Changed red guards anti-tank members to carry SKS 45 rifle
• Changed heavy ammo drop to include bandages and sandbags
• Changed UK Miners to carry Sten MK3 instead of Grease guns
• Changed penetration system so turret hits no longer cause random vehicle explosions
• Changed penetration system so hidden weak spots are no longer cause of explosions
• Changed penetration system so that explosion depend on the destruction of the vehicles chassis
• Changed barbed wires and hedgehog kits to have unlimited usage
• Changed engineer trucks inventory to fit new inventory specs
• Changed trucks to only emit passengers not the driver when being on fire
• Changed barbed wire to be queue-able
• Changed Combat Engineers AT to carry hedgehog kit
• Changed Combat Engineers AP to carry barbed wire kit
• Changed Mine Disposal Experts to carry 2 dynamite
• Increased range of pistols from 30m to 35m
• Increased HE effect of AT-riflegrenade
• Increased fire speed of SVT 40
• Increased fire speed of Johnson rifle
• Increased fire animation of pistols
• Increased amount of APCRs of Black Prince from 5 to 10
• Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
• Increased rate of fire of DS-39 from 650 rpm to 800 rpm
• Increased rate of fire of MG 34 from 650 rpm to 800 rpm
• Increased rate of fire of BESA from 600 rpm to 800 rpm
• Increased rate of fire of BAR from 500 rpm to 650 rpm
• Increased rate of fire of DShK from 450 rpm to 600 rpm
• Increased rate of fire of Bren from 500 rpm to 520 rpm
• Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
• Increased rate of fire of pistols from 300 rpm to 350
• Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
• Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
• Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
• Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
• Increased reload time of DShK from 3.5 sec to 5.0 sec
• Increased reload time of Vickers K from 4.0 sec to 5.0 sec
• Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
• Increased reload time of BAR from 2.0 sec to 2.5 sec
• Increased reload time of Bren from 2.0 sec to 2.5 sec
• Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
• Increased penetration power of Ho-Ri I and Ho-Ri II
• Increased accuracy of Chi-Ha 120
• Increased build time of hedgehogs from 15 sec to 30 sec
• Increased build time of barbed wire from 10 sec to 20 sec
• Increased reload time of Sherman 105 from 20 sec to 25 sec
• Increased reload time of Stuh42 from 20 sec to 25 sec
• Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
• Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
• Reduced explosion power of vehicles
• Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
• Reduced burn time of buildings
• Reduced range of Stuh42 from 160m to 150m
• Reduced range of Chi-Ha 120 from 180m to 160m
• Reduced accuracy of level 1 experience soldiers with machine guns
• Reduced range of AP grenades from 21.5m to 18.5m
• Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
• Removed the fake ability to explode a Sturmtiger when shooting at its barrel
• Removed sandbag kits from Charge! infantry
• Removed the ability to interchange hollow charge projectiles between different weapons
• Fixed ISU-122 gun barrel visuals
• Fixed IS-2 turret volumes
• Fixed IS-2 winter textures
• Fixed mguns of IS-2
• Fixed mguns of BA11
• Fixed wrong grenades of Devil's Brigade
• Fixed turret armor of M8 Greyhound
• Fixed shield armor of SdKfz 251/1
• Fixed gun mantlet armor of Nashorn
• Fixed gun mantlet armor of Archer
• Fixed a buggy code in the armored car props
• Fixed portrait of Charge! infantry
• Fixed ability to take mgun from BA64
• Fixed ability to take mgun from SdKfz223
• Fixed ability to take mgun from Stug3 G
• Fixed ability to take mgun from Hetzer
• Fixed ability to take mgun from M20
• Fixed smoke grenades
• Fixed many vehicle enumerator issues
• Fixed Oerlikon fire effect
• Fixed sound of SdKfz 232
• Fixed Sturmtiger armor penetration
• Fixed flamethrower max capacity


Multiplayer

• Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
• Added test mode mod (usage at your own risk)
• Increased CP of heavier LMGs from 3.5 CP to 5 CP
• Increased CP of lighter LMGs from 3.0 to 4 CP
• Increased capping power of Tankmen from 0.0 to 0.25
• Increased capping power of Miners from 0.5 to 1.0
• Increased capping power of Sappers from 0.5 to 1.0
• Increased capping power of Radio Op from 0.5 to 1.0
• Increased capping power of Squad leaders from 1.0 to 1.5
• Increased capping power of Snipers from 0.5 to 2.0
• Increased capping power of Scouts from 0.5 to 2.0
• Increased capping power of Officer from 5.0 to 10.0
• Increased recall-in timer of all single mgunners to 2min
• Increased price of US mgunner from 35 MP to 40 MP
• Increased price of US Regular Infantry from 155 MP to 160 MP
• Increased price of Soviet Heavy MG from 90 MP to 110 MP
• Increased price of Pak40 from 385 MP to 400 MP
• Increased price of Tiger I from 1100 MP to 1200 MP
• Increased price of Vickers AA from 750 MP to 800 MP
• Reduced capping power of Conscript infantry from 1.0 to 0.5
• Reduced capping power of Elite infantry from 4.0 to 3.0
• Reduced price of Su-122 from 1000 MP to 900 MP
• Reduced price of Panther from 1350 MP to 1250 MP
• Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
• Reduced price of SdKfz 223 from 200 MP to 180 MP
• Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
• Reduced price of M16 from 250 MP to 225 MP
• Reduced price of Chi-Ri from 1500 MP to 1400 MP
• Reduced price of Chi-To from 950 MP to 900 MP
• Reduced price of Ho-I from 360 MP to 350 MP
• Reduced price of Isuzu AA truck from 250 MP to 240 MP
• Reduced special points price of Naval tanks from 6 to 4
• Reduced CP of Scouts from 8 CP to 5 CP
• Reduced CP of Banzai! special unit
• Reduced Naval tanks call-in to 1 tank
• Fixed crew on Isuzu Mortar truck
• Fixed crew on Isuzu AA truck
• Fixed small map issues


Skirmish

• Changed vehicle emit code to equal multiplayer
• Reduced difficulty of the last section of the introduction mission
• Fixed skirmishes to use correct IS-2 model
• Fixed bren carrier crew on [UK] Scheldt
• Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
• Fixed small map issues
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