Men of War: Assault Squad v2.00.10 Patch
General

Added SKS 45
Added MG 37(t)
Added Type4 rocket launcher ammo
Added M18 recoilless ammo
Added Tank Flame Canister
Added new 3d Model Hedgehogs
Added new 3d Model Hedgehogs kit
Added new 3d Model Barbed Wire
Added new 3d Model Barbed Wire kit
Added new 3d Model Pistol ammo
Added new 3d Model Mgun ammo
Added new 3d Model Rifle ammo
Added new 3d Model Heavy Mgun ammo
Added new 3d Model PTR ammo
Added new 3d Model Winchester ammo
Added new 3d Model Zenite ammo
Added new 3d Model Bazooka ammo
Added new 3d Model Panzerschreck ammo
Added new 3d Model PIAT ammo
Added new 3d Model mortar ammo
Added new 3d Model Nagan
Added new 3d Model Nagan Silencer
Added new 3d Model Welrod
Added new 3d Model Fuel Barrel
Added new 3d Model Matches
Added new enumerator graphics
Changed mgun rate of fire system to be more historical accurate and easier to set up
Changed smg rate of fire system to be more historical accurate and easier to set up
Changed red guards anti-tank members to carry SKS 45 rifle
Changed heavy ammo drop to include bandages and sandbags
Changed UK Miners to carry Sten MK3 instead of Grease guns
Changed penetration system so turret hits no longer cause random vehicle explosions
Changed penetration system so hidden weak spots are no longer cause of explosions
Changed penetration system so that explosion depend on the destruction of the vehicles chassis
Changed barbed wires and hedgehog kits to have unlimited usage
Changed engineer trucks inventory to fit new inventory specs
Changed trucks to only emit passengers not the driver when being on fire
Changed barbed wire to be queue-able
Changed Combat Engineers AT to carry hedgehog kit
Changed Combat Engineers AP to carry barbed wire kit
Changed Mine Disposal Experts to carry 2 dynamite
Increased range of pistols from 30m to 35m
Increased HE effect of AT-riflegrenade
Increased fire speed of SVT 40
Increased fire speed of Johnson rifle
Increased fire animation of pistols
Increased amount of APCRs of Black Prince from 5 to 10
Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
Increased rate of fire of DS-39 from 650 rpm to 800 rpm
Increased rate of fire of MG 34 from 650 rpm to 800 rpm
Increased rate of fire of BESA from 600 rpm to 800 rpm
Increased rate of fire of BAR from 500 rpm to 650 rpm
Increased rate of fire of DShK from 450 rpm to 600 rpm
Increased rate of fire of Bren from 500 rpm to 520 rpm
Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
Increased rate of fire of pistols from 300 rpm to 350
Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
Increased reload time of DShK from 3.5 sec to 5.0 sec
Increased reload time of Vickers K from 4.0 sec to 5.0 sec
Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
Increased reload time of BAR from 2.0 sec to 2.5 sec
Increased reload time of Bren from 2.0 sec to 2.5 sec
Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
Increased penetration power of Ho-Ri I and Ho-Ri II
Increased accuracy of Chi-Ha 120
Increased build time of hedgehogs from 15 sec to 30 sec
Increased build time of barbed wire from 10 sec to 20 sec
Increased reload time of Sherman 105 from 20 sec to 25 sec
Increased reload time of Stuh42 from 20 sec to 25 sec
Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
Reduced explosion power of vehicles
Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
Reduced burn time of buildings
Reduced range of Stuh42 from 160m to 150m
Reduced range of Chi-Ha 120 from 180m to 160m
Reduced accuracy of level 1 experience soldiers with machine guns
Reduced range of AP grenades from 21.5m to 18.5m
Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
Removed the fake ability to explode a Sturmtiger when shooting at its barrel
Removed sandbag kits from Charge! infantry
Removed the ability to interchange hollow charge projectiles between different weapons
Fixed ISU-122 gun barrel visuals
Fixed IS-2 turret volumes
Fixed IS-2 winter textures
Fixed mguns of IS-2
Fixed mguns of BA11
Fixed wrong grenades of Devil's Brigade
Fixed turret armor of M8 Greyhound
Fixed shield armor of SdKfz 251/1
Fixed gun mantlet armor of Nashorn
Fixed gun mantlet armor of Archer
Fixed a buggy code in the armored car props
Fixed portrait of Charge! infantry
Fixed ability to take mgun from BA64
Fixed ability to take mgun from SdKfz223
Fixed ability to take mgun from Stug3 G
Fixed ability to take mgun from Hetzer
Fixed ability to take mgun from M20
Fixed smoke grenades
Fixed many vehicle enumerator issues
Fixed Oerlikon fire effect
Fixed sound of SdKfz 232
Fixed Sturmtiger armor penetration
Fixed flamethrower max capacity


Multiplayer

Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
Added test mode mod (usage at your own risk)
Increased CP of heavier LMGs from 3.5 CP to 5 CP
Increased CP of lighter LMGs from 3.0 to 4 CP
Increased capping power of Tankmen from 0.0 to 0.25
Increased capping power of Miners from 0.5 to 1.0
Increased capping power of Sappers from 0.5 to 1.0
Increased capping power of Radio Op from 0.5 to 1.0
Increased capping power of Squad leaders from 1.0 to 1.5
Increased capping power of Snipers from 0.5 to 2.0
Increased capping power of Scouts from 0.5 to 2.0
Increased capping power of Officer from 5.0 to 10.0
Increased recall-in timer of all single mgunners to 2min
Increased price of US mgunner from 35 MP to 40 MP
Increased price of US Regular Infantry from 155 MP to 160 MP
Increased price of Soviet Heavy MG from 90 MP to 110 MP
Increased price of Pak40 from 385 MP to 400 MP
Increased price of Tiger I from 1100 MP to 1200 MP
Increased price of Vickers AA from 750 MP to 800 MP
Reduced capping power of Conscript infantry from 1.0 to 0.5
Reduced capping power of Elite infantry from 4.0 to 3.0
Reduced price of Su-122 from 1000 MP to 900 MP
Reduced price of Panther from 1350 MP to 1250 MP
Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
Reduced price of SdKfz 223 from 200 MP to 180 MP
Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
Reduced price of M16 from 250 MP to 225 MP
Reduced price of Chi-Ri from 1500 MP to 1400 MP
Reduced price of Chi-To from 950 MP to 900 MP
Reduced price of Ho-I from 360 MP to 350 MP
Reduced price of Isuzu AA truck from 250 MP to 240 MP
Reduced special points price of Naval tanks from 6 to 4
Reduced CP of Scouts from 8 CP to 5 CP
Reduced CP of Banzai! special unit
Reduced Naval tanks call-in to 1 tank
Fixed crew on Isuzu Mortar truck
Fixed crew on Isuzu AA truck
Fixed small map issues


Skirmish

Changed vehicle emit code to equal multiplayer
Reduced difficulty of the last section of the introduction mission
Fixed skirmishes to use correct IS-2 model
Fixed bren carrier crew on [UK] Scheldt
Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
Fixed small map issues
DEMOS
PATCHES - CHEATS
REVIEWS
GAME VIDEOS
NEWS ENTRIES
THIS WEEK'S MOST POPULAR DOWNLOADS