RTD 4.0 integrated
RenderTarget TI color mode is no longer connected to optics TI color mode
Screenshots can be captured from the game
Keyboard shortcut: RAlt + RWin + Home
Saved in same dir as *.exe: name = ScreenshotX.bmp, without gamma correction
Saving while getting out of a helicopter could cause a bad state after loading
Fixed: Pictures of mods outside game directory
 Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
 Optimized: Reduced memory footprint in complex missions.
 New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
 Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
 Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
 Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
 Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
 Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
 New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
 Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
 Improved: AI laser target detection at large distances improved.
 Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
 Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
 Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
 Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
 Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
 Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
 Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
 Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
 Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
 Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
 Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
 Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200)
 New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
 Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754)
 Fixed: Failed to load TextureHeaderManager from file on Linux servers