Originally released for the Commodore 64 in 1983, the game balances taut gameplay with precise controls as the player attempts to steer a space craft to safety using only thrusters as directional controls and ease it on to a choice of landing bays.
Boasting ten challenging stages, the player begins each level with a limited supply of fuel which is depleted every time the ship’s thrusters are engaged. As the player progresses, the level designs grow more fiendish with craggy rock formations testing the player’s skills, while later stages add ever more hazards. Adding to the challenge are multiple landing zones located throughout the levels, with the harder to reach areas offering huge bonuses for the intrepid pilot.
Players have the choice of playing the original Jupiter Lander, in a perfect recreation of the Commodore 64 game complete with eight-colour palette and retro visuals, or as a polished contemporary version featuring all-new graphics, complete with particle effects and a zoom mode. Both retain the timeless gameplay of the original, with the simplistic controls perfectly suited for mobile phone use.