The 1.01 Patch for Warlords IV: Heroes of Etheria contains fixes for the
following problems:
* On some Huge maps (Sirian's Crossing in particular), setting a very long
movement path that criss-crossed back and forth across the map could cause
a crash.
* Under certain circumstances, Hotseat games would lock up upon completion
* Campaign progress was being saved incorrectly during multiplayer Campaign
battles (usually but not always after a game was reloaded)
* Movement spells were having no effect on waypointed groups when they arrived
in their target cities.
* Setting a side to random could result in remote players starting with a
razed capital in multiplayer (on very slow connections only)
* Groups could sometimes become invisible in multiplayer after leaving a city.
* The Scouting skill was behaving incorrectly for seeing into ruins.
* Very occasionally when a group of mercenaries joined a crowded city, some of
the mercenaries would not appear (though they would still take your gold)