Hostile Intent v1.2
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00:44 April 2nd, 2004
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A new version of Hostile Intent is now available for download, bringing this realistic mod for Half-Life to v1.2. Among some changes and fixes, this release adds vote_kick and vote_kick_team commands, Mag count (appears in the lower right corner during a reload), spectator restriction and more (read full story for details). Gamer's Hell Local Download:
  • Hostile Intent v1.2 (117.4 MB)
  • Hostile Intent v1.2 Patch (17.6 MB)
  • ----------------- 1.2 Changelog ----------------- - Added vote_kick and vote_kick_team commands -to control voting, added: sv_votetime (sets the duration of the voting, in minutes) sv_votefrequency (the number of minutes that must have passed since the last vote was started) sv_votepercentage (percentage of yes votes required to kick, default is 60) sv_votekickteamonly (if set to 1, players can only use vote_kick_team) - Added forgive tk. A player whose number of unforgiven TKs equals the value of sv_punishtk will be kicked - Added spectator restrictions (set by server admin): spec_teamonly [0 | 1] *restricts players to viewing teammates only (first person or chase) spec_forcefirstperson [0 | 1] *makes "First Person" the only available spectator mode spec_fadetoblack [0 | 1] *blacks out spectators screens for the remainder of the round - Added extra ammo item to the equipment vgui; gives you +2 mags for both primary and secondary (taking 2 of this item has no additional effect) - Added default loadout on the equipment VGUI (M16/AK47, glock/cougar, frag, flash) - Added Mag count (appears in the lower right corner during a reload) - Added mp_spawnperiod [number of seconds]. If a player joins a team within the given number of seconds from the start of the round, they are allowed to spawn - Added HI Team (D) and Tester (T) icons to the scoreboard. Checks Steam ID to verify identity - Added icon to the scoreboard to identify dead players (only seen by observers) - Changed bullet spread changes depending on player's stance and movement - Changed, lowered amount of ammo given by 1 magazine for all weapons - Changed pistol damage (increase) - Changed Cougar mag capacity 15 and Glock mag capacity to 17 - Changed, you can't raise your sights while in mid-air anymore - Changed, sniper rifles lower if the player moves too fast - Changed, grenade fuse is now 4 seconds (frags and flashbangs) - Fixed flashbang ring is only heard by player who got flashed (not players in the surrounding area as well) - Fixed lowered prone FP viewpoint to prevent "helmet camming" exploit - Fixed spectators talking to living players with voice communication. Voice comm in observer mode only goes to other observers on your team. Observers can hear their living teammates speak - Fixed weather particle collision detection so particles will not go through walls/windows - Fixed, observers can't use the radio anymore - Fixed animation bug that occured while holding a grenade in prone - Fixed many other smaller bug fixes - Removed the environment muzzle flash for the SD weapons
    Hostile Intent v1.2 (117.41MB)

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