Jedi Knight 2 v1.03 Patch
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09:00 May 7th, 2002
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LucasArts has issued a new patch for Raven Software's 3D action game, Star Wars Jedi Knight II: Jedi Outcast. The patch (v1.03) provides EAX 3.0 and Force Feedback support, adds 4 new multiplayer Duel levels, and fixes several multiplayer bugs. Size: 6.7 MB. On a side note, LucasArts also announced that a demo for J.K. 2 will be available this Friday.
This update for the game has been modified to: --------------------------------------------- * Provide EAX® 3.0 and OpenAL support. To enable these options, you will need to enable 3D Sound in the Sound Setup menu. NOTE: At the time of release of this update, EAX 3.0 is only supported on the Creative Labs Inc. SoundBlaster® Audigy(TM) and Extigy(TM) sound cards. NOTE: This feature is not supported on Aureal® Vortex and Vortex 2 sound cards. Enabling this feature with a card with one of these chipsets may cause the game to lock up. Multiplayer: ----------- * Include 4 new Multiplayer Duel levels, which support BOTs. * The new levels are: duel_bespin, duel_temple, duel_hangar, and duel_training Single Player: ------------- * Provide Force Feedback mouse support. * Provide limited Force Feedback support for joysticks. NOTE: Force Feedback joystick effect is not fully supported in this update. Corrects various gameplay issues, including: ------------------------------------------- Multiplayer: ----------- * Corrects an issue where players were unable to cycle to detonator packs and trip mines on the “explosives” key unless they also had Thermal Detonators. * Corrects an issue that prevented launching a multiplayer game on AMD(TM) dual processor machines. * Corrected an exploit to prevent players from using illegal models in the game. * Corrected an exploit that allowed players to have force powers outside of what the server rules allow. * Added a keyboard icon that appears over the player's head when the player is chatting or configuring force powers. * Backflip now requires that you double tap the jump button. * Lightsaber usage in multiplayer has been modified to work similarly to the way it works in single player levels. This will enable better saber battles up close with your opponent. * Lightsabers will do less damage at the very start and very end of a swing. This should prevent kills from just touching an opponent with the tip of your lightsaber. * Other players will not see the glow from a player using force absorb until they are attacked. * Force Heal and Force Drain have been adjusted to require more force energy to use them. * Corrected an issue that prevent lightsaber locking from occurring in duels even if it was enabled by the server. * Correct various Duel mode issues, including: * Reconfiguring force powers will not place your player at bottom of queue. * If one player leaves during a match when dueling with more than 1 kill limit, the next person in line will not enter the match with the score of the person who left the match. * Changing skins will no longer produce a loss score on HUD that includes fraglimit. Single Player: ------------- * Corrected an issue that would cause the third AT-ST on Artus_Topside to disappear that prevented Jan from landing. * Corrected an issue that caused enemies not to be alerted by the body of a comrade in their field of vision. * Corrected an issue where enemies did not try to avoid thermal detonators that were thrown at them. * Corrected an issue that would cause the player to be unable to attack for about thirty seconds if they were force pushed out of a saberlock

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