Burn Announced
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10:46 November 7th, 2005
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Modern render based on Pixel and Vertex Shaders 2.0
The Polish developer Destan Entertainment today announced Burn, a new first person shooter based on their own Destan Engine 2.0, featuring Pixel and Vertex Shaders 2.0 capabilities, dynamic lighting and soft shadows with support to PRT lighting technology, an advanced physics engine based on an improved ODE, enabling real world simulation with rigid bodies, water, material disintegration and cars and support for EAX. This is basically a multiplayer game, as the single is more of a bot fight. There are no details on price and availability yet, but we have the first batch of screenshots.