Divine Divinity E3 Trailer
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16:56 June 7th, 2002
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Larian Studios has updated the official Divine Divinity site with the E3 Trailer of their upcoming isometric RPG. The RealVideo movie "will give you a taste of what it means to fight evil and try to save the world of Rivellon".
Divine Divinity is Larian Studios' new and highly anticipated PC computer role-playing game. The game is scheduled for a Q2 2002 release and will be published by CDV. Set in a new fantasy universe, Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing a lot of new features, Divine Divinity will appeal to both hard-core and new RPG players. Key Features: * Four huge maps totalling over 20000 screens spanning everything from peaceful small villages to demon infested wastelands. * 6 different player characters that change their appearances depending on what they're wearing. * Up to 96 skills to be learnt, divided in three ways: The way of the warrior, the way of the survivor and the way of the wizard. Each way also contains a special move. Regardless of what way the player starts in, he can always learn skills from the other ways. * A virtually unlimited amount of special equipment with which the player can boost his character. Additionally the player can charm items to make them even more special. * Over 150 non-player characters to interact with in a dynamic environment. Over 100 types of monsters and creatures to fight with. * Tons of objects that can be investigated, traded, used and combined. * Large involving storyline containing plenty of sub-quests in which the player can further advance his character. * Large soundtrack that adapts to the in-game circumstances. Additional Features: * The player can pause the game at any time and issue commands while the game is paused. * A multitude of different behaviours for different monsters and non-player characters. * Monsters communicate with each other when they are in a group, employing different tactics to trick the player or their enemies. * Day/Night cycle and weather effects. * Two auto-maps. One mini-map which shows the player his direct surroundings, and one large overview map, useful for planning the player's journeys. * A diary which contains things like a quest-log, information on creatures and non-player characters, information on monsters slain etc. 3d positional sound and real-time reverb. * Easy and configurable user-interface. * Quick-save / Quick-load option * Scalable graphics architecture which supports software,directdraw,direct3d and glide in resolutions up to 1024x768. * Spoken dialogs. Release Date: Divine Divinity is scheduled for a Q2 2002 release.

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