This version installs to a separate directory to version 2-06, and runs on a separate beta server.
This beta is open to subscribers with valid subscriptions on 18th April. Unfortunately, those of you who subscribed after this date won't be able to take part, but the official release should occur soon.
CHANGE LIST - BUG FIXES, CHANGES AND ADDITIONS VERSION 2.08
GENERAL CHANGES
1. Walls. Some walls are now only 1 tile high which allow grenadiers to fire over them.
These are the military wall with crenallations and the ordinary wall with barbed wire.
If you select a target beyond the wall it will try a higher trajectory to get over the wall. Other ordinary walls are much higher and grenades will just bounce off of these like they do in previous versions.
2. Explosive terrain. Some terrain elements are now explosive such as gas cannisters.
Destroying these will causes an explosion which can set off a chain reaction if there are other explosive terrain elements nearby.
3. Windows. Some new tiles are see through but don't allow line of fire. You can see enemies through this but can't fire through. Halt on sighting will not be triggered as this is more accurately described as halt on line of fire. Some window tiles can be destroyed and the destroyed version will allow line of fire.
4. Door Controls. Some military doors (with red markings on them) are considered locked Activating door controls will toggle there status between locked and unlocked. To activate the controls you need to put the cursor over the door control (which should change colour to yellow to indicate the terrain can be activated) and LEFT-CLICK. This will cause a movement to the door control, offset slightly, and the door control will be activated after a short period.
5. Force Fields - These allow line of sight but not line of fire. Lasers will bounce off the force fields, but grenades, goo and missiles will explode on impact. Force fields will be turned off if a power supply is destroyed or if the force field console connected is switched off (done in the same way as door controls). For a force field to be active two relay posts must be powered and orthogonal to each other. Each relay post must be connected to an active powercell via tubes.
6. Architecture of config handling routines altered, UserData.cfg
now contains preferences instead of general.cfg. Please make any changes normally made to general.cfg to userdata.cfg instead. NOTE: userdate.cfg is generated after first run.
7. Runbefore tag no longer exist in general config, instead prepfile.cfg is supplied with the install. After the first run this file is deleted.
8. Window size & position are now stored in userdata.cfg, defaults are found in general.cfg.
BUG FIXES
1. Edit boxes will allow foreign characters to be entered again after this was broken in 2.07
MODIFICATIONS TO UNIT ATTRIBUTES
Changes from v2-07 are:
1. Medic - weapon range +55
2. AI - weapon range +40
3. Exterminator - endurance +1, weapon range +50
4. Missile Tank - endurance +3, weapon range +30
5. Hunter - weapon range +55, Inaccuracy -0.2
6. Queen - Speed +2, endurance -5, armour +1, damage -1, vision -6
7. Drone - endurance -1, reaction range -6, vision -6
8. Splatter - endurance -1, reaction range -2, vision -2, death explosion damage -1
9. Goo Spitter - weapon range +2
10. Buzzer - speed +3, endurance -1, armour -1, reaction range +4, visibility +4
11. Spiker - endurance -1, weapon range +50
KNOWN BUGS
1. Options screen sports a variety of problems including changes not taking, text dissapearance and blank screens. A workaround is to edit the userdata.cfg yourself.
2. Sending mail challenges after quiting from hotseat crashes game.
3. Those of you with windows 95 still won't be able to run this beta, but we hope to have it fixed for the next update.
These problems should be fixed with the next release and we appologise for the inconvenience.