Purge v1.4.5 Patch
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16:11 May 21st, 2003
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Freeform Interactive LLC has issued a new patch for the retail version of Purge, bringing this hybrid FPS/RPG to v1.4.5. This release optimizes netcode, makes some gameplay tweaks, makes several changes to player classes, fixes some bugs, and more (read full story for details). Gamer's Hell Local Download:
  • Purge v1.4.5 Patch (15.7 MB)
  • Build Notes [1.4.5] Technology - Better optimized "Internet Speed" options. - Optimized server sending netcode that reduces about 270 bytes per second per player. - Reduced packet size for players in combat. DETAILS - Tenacity now reduces blinding pain (screen flash) and damage stunning. RPG Mechanics - The XP chart has been shifted up one e.g. level 2 requires 2000 XP now. - Players no longer gain XP for Assists on an empty server. - Player must gain atleast 20 XP to recieve an Assist point. Skills General - Minor skills introduced. Three new skills added. Android & Mage have Light skill. The Wastelander & Monk have the Protect skill. The Cyborg, Fighter, Commando, and Assassin have the Disarm skill. - The Nano Generator/Guardian Spirit now shields (increases the Armor Class) differently. The Portal recieve the normal AC buff with a +10. So 50% skill gives 20 AC boost instead of 10 AC. However the Ion Barriers/Wards can now only be buffed from 1-10 AC (depending on skill). - Fixed bug that allowed you disarm friendly Mines/Traps with friendly fire off. - Reduced and standardized the screen flash notification on buffs and items. Weapons General - Explosion Type I increased from 20 to 25. - Explosion Type II increased from 35 to 40. - Explosion Type III increased 50 to 55. Android - New Light minor skill. - Armor reduced to Armor Class 15 and Armor Points 150. - Plasma Rifle velocity increased 50%. - Ion Barrier bounding box tweaked to better match the visual. - Nano Generators now give less XP. Mage - New Light minor skill. - Armor reduced to Armor Class 15 and Armor Points 150. - Wards more transparent. - Wards bounding box tweaked to better match the visual. - Guardian Spirits now give less XP. Cyborg - New Disarm minor skill. Fighter - New Disarm minor skill. - Defender shield tints the Fighter blue instead of an energy dome. - Phoenix Axe penetration increased from 20 to 25. - Removed bright red flash when the Fighter uses the Hyper skill. Commando - New Disarm minor skill. Assassin - New Disarm minor skill. - Vorpal Crossbow pentration raised from 65 to 70. Wastelander - New Protect minor skill. - Nuke has a 20% shorter fuse and 20% more radius. - Nuke pentration increased from 65 to 70. - Chemical Grenade penetration increased from 15 to 23. Radius reduced 25%. Monk - New Protect minor skill. - Angelfire has a 20% shorter fuse and 20% more radius. - Angelfire penetration increased from 65 to 70. - Fixed bug where punching did not animate the player model. Gameplay - Respawn invulnerability now gives a dark tinting look. - Even with FF off, you can no longer hurt your own Portal. - Fixed bug that increased "blinding pain" based on distance to attack instead of damage delivered. Maps - Fixed respawning in the wrong base on the Shard map. - Pumpstation Nightvision/Extravision fixed to work on Pumpstation. Various other map bugs fixed improving framerate. - Invisible wall removed on Hiegra so players can climb the hill behind the Order's portal and snipe. - Various map tweaks on Secret Fire including improved lighting, clipping-related stuff (terrain occluders and view distance), and houses have been mapped indoors now. Also a new underground tunnel added to Secret Fire. - Fixed falling out of world on Canopy. UI - Players level 10+ no longer see the objectives text. - When waiting to respawn, now all three methods to repair the portal are suggested to the player. - The "Friend" and "Enemy" tag has been removed from players. - Friend's names now show up green over their heads. - Enemy names now show up red over their heads. - Fixed various inaccurate tips.

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