Purge v1.4.7 Patch
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16:22 July 26th, 2003
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Freeform Interactive LLC has issued a new patch for the retail version of Purge, bringing this hybrid FPS/RPG to v1.4.7. This release adds many new features and tweaks requested by players at the Purge forums, including a minimum level battle mode option, 2 new pre-fab Battle modes, and more (read full story for details). Gamer's Hell Local Download:
  • Purge v1.4.7 Patch (21.5 MB)
  • [1.4.7] Server - Special Forces Battle Mode option removed. - Minimum Level Battle Mode option added. - 2 new pre-fab Battle Modes: Skirmish War and Skirmish Ops. DETAILS - Agility has less speed variations. Low Agility will have the same speed, high Agility will have greater diminishing returns in speed. - Crawl and walk speeds (Agility-based) are tweaked slower to better match animation. - Jump height and fall-damage improved (Agility-based). - Life has less hitpoint variations. Hitpoints are now Life x 5 + 50 HP. - Stunning can no longer exceed 2.5 seconds regardless of Tenacity. Gameplay - Bunny-hopping discouraged. Players now jump higher but less far outwards. Easier for leaping on things. Harder for dodging. - Initial spawn delay time increased from 30 seconds to 45 for slow loading players. - Spawn killing discouraged. Respawn invulnerbility now 5 seconds regardless of player's attacking. (Note: To avoid rushing, players cannot buff themselves while invulnerable. However, players can build.) - Platoon reinforcement size is now 5x max players per team. - Company reinforcement size is now 10x max players per team. - Batallion reinforcement size is now 20x max players per team. Maps - "Cargodepot" renamed to "Cargo Depot" to keep with naming conventions. Skills General - Light Skill has a shorter fuse and greater effective radius. - Light Skill uses 33% more Energy. - Light Skill has 33% more range. Weapons General - All explosive/heavy ammo 50% heavier except Traps & Mines. - Traps now stay even when a player is killed. - Traps no longer blink. - All Explosive Warhead and Bludgeon weapon types have 2.0 stun modifier. - All "cold stun" weapon types slow opponents down to crawling speed. Mage - Frostbolt primary attack totally redesigned. - Frostbolt has greatly improved "freeze stunning". - Frostbolt does 12.5% less damage. Cyborg - SCRUB rocket 33% faster. Assassin - Vorpal Crossbow damage increased by 20%. - Recoil penality reduced by 50%. Commando - Gauss Rifle damage increased by 20% - CriticalShot skill covers entire torso area (including the shoulders and the upper pelvis) for a Critical Hit. Wastelander - Chemical Thrower now known as the FrostThrower. - Greatly improved "freeze stunning" from the FrostThrower. - FrostThrower has better "cone" hit detection. - Chemical Grenades have more effective toxic radius and denser smoke. - Chemical Grenades have 12.5% more velocity. - Chemical Grenades have 2 seconds less duration. UI - NPC messages and Portal warnings moved to the top of the screen to be less obstructive. - Fixed issue that Objectives still showed up after 3 respawns. - NPC messages are less sensitive to idling.
    Purge v1.4.7 Patch (21.48MB)

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