UFO Aftermath v1.2 Patch
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15:58 October 16th, 2003
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Right after the demo (story), Cenega has issued a new patch for UFO Aftermath, bringing the retail version of this turn-based 3D tactical combat game by Altar Interactive to v1.2. This release fixes various problems with saved games, speed up loading times, fixes several bugs & crashes, and more (read full story for details). Thanks: 3DGamers. Gamer's Hell Local Download:
  • UFO Aftermath v1.2 Patch (UK/US) (5.8 MB)
  • This is a patch that will upgrade UFO: Aftermath to version Release 1.2 It addresses the following issues: ================================== *** System issues *** Various problems with saved game fixed, loading the game is speeded up and the size of the save folder does not grow uncontrollably. Game difficulty can be seen in the Game screen. Cube-mapped textures fixed *** In-game bugs *** Crash-bug with certain configuration of borders fixed. Crash-bug with picking-up equipment on the current square fixed. Biomass growth does not stop occasionally Mission urgency is displayed correctly on the loading screen. The Alien Power Cell prerequisite can be gained. Various interface problems are fixed. Various errors in localization files are fixed. Various errors with in-game graphics are fixed. *** System improvements *** Gamma correction slider added to Launcher Game should now run on Matrox and SiS video cards *** Game improvements *** Paralyzed unit cannot spot enemy. Door can be destroyed by explosion. Healing order does not require the units to stand side by side. The Squad window opens when a mission is accepted. The soldiers left behind in the first part of a two-phase mission are not lost even if not all enemies were eliminated beforehand. A hint about opening doors added to tutorial mission. A newly captured base in Biomass is set to Anti-biomass by default if that technology is available. Fairer awarding of experience points. Weapon statistics adjusted: hybrid warp weapons are stronger, human rocket launcher have slightly increased range, alien lasers are slightly weaker, human laser weapons are little bit better, and other minor adjustments. Some transgenant statistics are adjusted.

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