Campaign 1776 v1.03 Patch

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16:19 May 16th, 2001 - 1,500 Views
HPS Sims has released a new patch for their tactical/operational level game, Campaign 1776: The American Revolution. The patch (v1.03) incorporates a new game engine that is based on a single-phase turn rather than the original multi-phase turn structure. The patch also fixes a few bugs (read full story for details). Download:
  • Campaign 1776: The American Revolution v1.03 Patch (3.9 MB)
  • Changes for Campaign 1776 1.03 VERY IMPORTANT NOTE: This version of Campaign 1776 incorporates a new game engine that is based on a single-phase turn rather than the original multi-phase turn structure. Games that were started under the original multi-phase approach can be continued and finished in this mode, but new games by default will be started using the single-phase turn structure. See the new Getting Started help file to learn more about the single phase turn and use the Manual Defensive Fire Optional Rule to retain the old multi-phase approach in new games if you desire. - Fix for outcomes in full Campaign game scenario in last situation. - Fix for Line-of-Sight Fog-of-War leak. - Added new Weak Zone-Of-Control Optional Rule which allows one-hex movement and retreats through enemy Zones-of-Control. - Change to melee strength for artillery from 12 to 8 men per gun. - (Camp) Fix for victory image in Southern campaign conclusion. - (Scn) In Brandywine scenarios, moved Delaware regiment to cover Painters Ford. - (Map) Updates to Monmouth and Princeton maps based on subsequent research and field study. - (Map) Fix for spelling of "Ensign Tavern" on Saratoga map. - (Scn) Spell corrected several scenario descriptions. - (Scn) Added alternative Eutaw Springs scenario with additional forces. - (Scn) Converted American cavalry in Eutaw Springs scenarios to mounted status from dismounted.