Jedi Academy public SDK and tools
These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
Star Wars® Jedi Knight® : Jedi Academy:
© 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated.
All rights reserved. Used Under Authorization. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Any use of any of the materials on this site other than for private, non-commercial viewing purposes is strictly prohibited.
When you extract this archive, you'll find these programs and docs in TOOLS:
ShaderEd2 - the shader editor/viewer
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
carcass - the glm model compiler (uses car files) converts root.xsi to
model.glm (note carcass requires no spaces in your path so you may have to move the files to build a model!)
Assimilate - edits car files
EffectsEdEffectsEd.exe - the editor we used to create EFX files.
EffectsEdUsing_EffectsEd.doc
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JKA is the same as the JK2 version, but the BehavEd.bhc file has changed.)
roq.exe - tool to compile images into a RoQ video.
and JAscripts.zip - all the scripts from JKA as reference.
JKA_Game_Source_License.htm - The code license file. You must comply with this to use the source code.
Disclaimer-JediAcademy-Tools.htm - Legal disclaimer reguarding this release
It will also extract the game source folders:
(!! YOU MUST HAVE the 1.0.1.0 Patch installed to use the source !!)
CodeMP - all the source code for the MP game DLLs. (see
CodeMPMakeAMod_readme.txt for more info)
ui - ui code header
docs - sample files describing NPC and saber creation
NOTE: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.