After many months of development, we are proud to finally introduce our brand new 3rd person melee fighting system to the world of UT2003! ChaosUT2 PR2 comes with 8 new melee weapons, custom animations to go with them, and is played in the brand new Chaos Duel game type. Chaos Duel is a all about 1-on-1 fighting, and supports different weapon modes for a variety of playing styles. Players can go head to head using the standard UT2003 weapons, the Chaos weapons, our new melee weapons, or a mix pre-selected by the maps author, using our new 'Mappers Choice' feature. The melee fighting system and Duel game type both come with full bot support, and we have servers up running, ready for you to join. We have also tweaked Invasion games to allow for player controlled proxies as well as a team friendly Vortex. We also introduced a new ammo type to the Claw2, in addition to many other tweaks, enhancements and bug fixes.
Revised Change Log:
* Ensured that when the HidHud option is set, the CUT icons are also hidden -
* Added in Loq/Neo's Claw w/ Needle
* Added in Needle Ammo Pickup
* Removed the Change to Spectator/player buttons for LMS, INV games
* Added Loq's pickup for Claw w/Needle
* Added Support for SmallWeapons Option
* Fixed bug were you lost Ambientsound in the Gravbelt if it was recharged in the last few seconds of its life
* Tweaked Sniper Rifle to allow alt mode to zoom up to 30 FOV when the AWK was used
* Added in a new friendly vortex for INV games only.
* Added a tweak so that when you play INV and your out of lives, you can control proxies :)
* Added new proxy sounds
* Added in Duel GameType
* Added in MeleeWeapons for Duel/Koth Gametypes
* Added a work around to load the required CUT2 interaction in Duel Games that did not use the CUT2 mutator so Lenseflares could be seen on the map
* Fixed issue where you the bMapIgnoreCUTWeapons of the CMI was not being used the way duel was giving you the weapons
* Moved heartbeat to different sound slot so it wont override announcer (very noticeable in Duel)
* Fixed the Chaos Map Actor bUseSingleWeapon & SingleWeaponType so that the map will force the loading of the Arena Mut with the mappers choice of weapon (works with the ChaosUT mut and by itself
* Changed the AWO of claw to know blow up stuff on the user command -
* Added Needle ammo
* Fixed animation bug on ERDW when you reloaded & no firing anims or sound would play
* Added ability for the Enhanced mode of the Sniper Rifle to pick out proxy and displays their name
* Added DJ's Proxy Invasion stuff
* Added back in the fix to get the Random Gravbelt to spawn at a valid path node (and not at the (0,0,0) as some maps did not have that spot)
* Added CheckOutOfAmmo fix to each of the multiammo ammo classes
* Added in bouncing sniper bullets and tweaked bullet spawn point for normal sniper
* Added SR shell casings code
* Added in CLAW2 AWO key
* Fixed issues with charged arrows not receiving any charges
* Fixed issues were alt fire xbow had a higher ROF than pri fire
* Fixed issues with charged (timed) nades not receiving the proper charges
* Fixed issues with Random Gravbelts not showing up on some maps
* Tweaked SR RPB bullet damage amount to 90 hp's on first hit and took out blowup damage
* Tweaked Napalm/Poison effects to help them not to stay on clients in on-line games
* Added a fix to keep the bots flashed
* Moved the Koth Map List from the user.ini to the ut2003.ini
* Tweaked Cutterbladeimpact maxparticles to 10 so as to keep the fps up on some machines
* Tweaked Cutter and Ripperfire so that all anims now play after you reload blades
* Tweaked Cutter Pickup to be more centered on its collision
* Added in Spa's Head Gib Models
* Removed Checkreflect function from RIpperblade as this was causing crash when blades hit sheildgun
* Fixed the arrow headshot bug not removing the players head in on-line games only