Gun Warrior Screens #2
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21:47 December 3rd, 2003
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Our gallery has been updated with some new screenshots for Gun Warrior, showcasing this upcoming action adventure game taking place in the 19th century wild west. Currently in the works at Nawar, Gun Warrior will be released in Q3 2004 on PC (Xbox also planned).
Gun Warrior is an action shooter game placed in the realities of Wild West. The major Player's activity is eliminating hundreds enemies passing through mission-based bloody journey as well as during the duels. Gun Warrior is not only mission-based shooter. The length play of game has been increased by implementing three extra game modes: Target Range trainings, Multiplayer duels, and Gunfighter's Tournament. The Player impersonates with Cole Tilghman famous and brave gunfighter, well known on whole Wild West. KEY FEATURES 1. Innovations in game play * maximal realism - being shot and healing mode * life indicator (sound and physics instead of energy bar) 2. Cooperative game play modes. 3. Variety of 30 missions, such as: * catching the criminals * protecting the town against thugs * chases in a stagecoach * assassination with a sniper riffle * bank robbery * high noon duels * additional sub quests (hunting, saloon games, shooting tournament, etc) 4. Complex A.I. system improving the enemies' skills. 5. 30 main characters, and over 50 background characters. 6. Nine personal weapons to chose from, and eight special " tools " . 7. Amazing, thrilling game story with beautiful, impressive cut scenes. 8. RPG elements. The Player gains experience points during the game. Those points are converted automatically to accuracy, speed, and durability. 9. Earning money. There are two major ways to gather wealth: we can steal from others (e.g. their money) or collect revenue for accomplishing missions. The money can be spent on various goods such as new and better weapons, ammo, equipment, etc, but sometimes the situation will require to grease someone?s palm. A GAME DIFFERENT THAN THE OTHERS Maximum realism ? being shot. Realistic level of taking wounds. Critical hits (e.g. from short distance, in the head etc.) can take the character down by one shot, others can cripple limbs making e.g. use of two-hands riffle weapons impossible.Maximum realism ? healing mode. There are no ?life updates' or ?energy-portions' to be found in the game. The only method to treat our injuries is use of the First Aid Kit taken from our home or medic or Indian sorcerer. ecause of long (quite realistic) healing times, this First Aid Kit should be used under safe circumstances (not in the heat of a fight). Healing mode is displayed in first person perspective ? sitting, looking down at the own body, this allows to see almost every body part of the character. One can bandage his arm, leg or treat other wounds. The First Aid Kit consists of components such as: bandages, Indian painkillers and antibacterial liquids and herbs. Life indicator. What is the best method to show the player's level of life without using unrealistic hit-points or indicators? The answer is simple. Instead of displaying anything on the screen we express it acoustically. The player hears his breath and heartbeat, and according to the level and volume of its sound he can qualify his health. UNIQUE SELLING POINTS 1. maximal level of realism, real simulation of the Wild West 2. multiplot action-packed, mission-based title 3. variety of 30 missions 4. advanced physics, comparable to Half Life 2 5. our own innovative expansion of the Render Ware Engine 6. possibility to use any object found in the game as a weapon saloon games (poker, pool) 7. variety of platforms that the game could be available for, including Java / Brew / SymbianOS - mobile platform

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