Forgotten Battles v1.21 Win32 Dedicated Server Patch

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01:45 December 5th, 2003 - 5,896 Views
After the retail patches ( story ), Ubi Soft has released a new patch for the Win32 dedicated server of IL-2 Sturmovik: Forgotten Battles, bringing this WWII combat flight simulation by 1C Maddox Games to v1.21. This patch may be installed over the previous version 1.11 of dedicated server. This release offers several new maps, aircrafts, ground models, ships, graphics enhancements, bug fixes, and more (read full story for details). Gamer's Hell Local Download:
  • Forgotten Battles v1.11 to v1.21 Win32 Dedicated Server Patch (44 MB)
  • Warning ------- The current version (1.21) is not compatible with the previous versions of the game when playing via network. Both the server and client must have appropriate versions of the game (1.21) in order to connect. Notes on the Patch Installation ------------------------------- This patch (1.21) may be installed over the previous version 1.11 of dedicated server. The default path of the dedicated server is C:Program FilesUbi SoftIL2 FB Dedicated Server. In the same directory you need to install the patch v1.21 To uninstall the dedicated server, you need to delete the folder manually. 1. Launching. The launcher is very easy to use: A) Run GS_il2ServerLauncher.exe. - Register on the USGS network router. To do so, input the IP address and port of the router. If you have USGS client installed on your computer, you may obtain the router address and port by pressing "Download Info" button. Enter your registration name under "Username" and password under "Password". Press "Login" to register. - Pick a group from the "Groups" list. You may renew the list with "Refresh" button. - Engage IL2 FB server pressing "Launch". B) In additional item A above, you can launch a dedicated server from the command line prompt by running 'il2server'. 2. IL2 FB Server may either be run as a console application, or as an application not using the console input/output. The mode is set up according to the 'IP' key in section [Console] in confs.ini. If there's no such key in the section the IL2 FB Server will run as a console application. If the key (IP=) is present, the IL2 FB Server runs as an application without the console I/O. In this case, the program may be controlled via il2sconsole.exe. il2sconsole interacts with the IL2 FB Server using the TCP port specified in the confc.ini file (I.e. with IP=2000 it will try to connect to localhost:2000). In the [Console] section in confs.ini you can use key IPS= [] ... Here is a list of computer IP from which you can control the server using il2sconsole.exe. In this case you have to write IP of IL2 FB server as a parameter string for il2sconsole.exe. il2wconsole.exe application is essentially the same as il2sconsole.exe, differing only in interface, which allows use of the Unicode characters. 3. IL2 FB Server gets initial settings from 'confs.ini' and executes initial script 'server.cmd'. When the server is running you can use the console commands to control the game. ? or help - displays a list of available commands usage: help [] - displays additional information about commands example: help mission result: display string "mission [LOAD ] [BEGIN] [END] [DESTROY]". mission - mission loading, running and stopping. usage: mission [LOAD ] [BEGIN] [END] [DESTROY] example: mission LOAD net/dogfight/sample/Islands.mis BEGIN result: load mission Islands.mis and start it. difficulty - Difficulty listing and setting. usage: (list settings) [WindTurbulence <0|1>] [FlutterEffect <0|1>] [StallsSpins <0|1>] [BlackoutsRedouts <0|1>] [EngineOverheat <0|1>] [TorqueGyroEffects <0|1>] [RealisticLandings <0|1>] [TakeoffLanding <0|1>] [CockpitAlwaysOn <0|1>] [NoOutsideViews <0|1>] [HeadShake <0|1>] [NoIcons <0|1>] [RealisticGunnery <0|1>] [LimitedAmmo <0|1>] [LimitedFuel <0|1>] [Vulnerability <0|1>] [NoPadlock <0|1>] [Clouds <0|1>] This command works only when mission is stopped. example: difficulty Clouds 0 result: Clouds disappear from the game. f or file - script executing usage: file [BREAK] example: file game1.cmd result: game1.cmd executes. exit - shutdown server usage: exit example: exit result: shutdown server All the commands may be included into a script. Features not described in the previous documents ------------------------------------------------ 1. To freeze daytime changes in the game, add TIMECONSTANT 1 into section [MAIN] of the mission file. 2. Static objects respawn times for the dogfight missions are set up in the section [RespawnTime] of the mission file. Allowed object categories are: Bigship - bigger ships, Ship - lesser ships, Aeroanchored - air balloons, Artillery - artillery guns, Searchlight - searchlights. The time is measured in seconds. Minimal allowed delay is 20 second, maximal is 1000000, 1800 second is the default value. Ex.: [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800