TrackMania Update 1.1 Notes
List of corrections/new features:
Main corrections:
- the special copper bonuses(series and campaign) are now correctly allocated. Older profiles benefit from an automatic copper update)
- the wheel/joypad does not get blocked anymore in network games with bad ping
- better synchronisation during connection to a network game
Main new features:
- general improvements of the replay studio: see the file "replay editing - documentation.txt"
- the choice of challenges for a multiplayer game now respects the click order rather than the alphabetical order
- in multiplayer network/rounds, a player who joins can now start to play immediatly
- in multiplayer network/time attack, the winning rule has been simplified: the player with the best time wins.
- in multiplayer network/team mode, it is now possible to see the players in the different teams in the "change team" menu
- new functionality: "online news"...
- Key auto repeat feature for the cursor (hold arrow keys or move button)
Other corrections/new features:
Launcher:
- the launcher is not launched automatically anymore when the cd is inserted during the protection check
- the configuration preset "best performance" has been optimized
- advanced thumbnail "Audio": possibility to limit the max number of sounds played simultaneously
- advanced thumbnail "Display": option to force cpu/gpu synchro (avoids display lags), recommanded settings if you experiment display lags: "immediate".
- new advanced thumbnail "Game": some advanced game display settings (display smoke, level of detail of opponents, projectors on/off...). Also a new option (activated by default) to hide opponents when they are too close to the player's car
- new advanced thumbnail: "Inputs" allows to define the sensivity and the "deadzone" of an analog controller.
Profile:
- the special copper bonuses are not erroneously allocated anymore after changing the current profile
- If a new profile is created and the associated score file already exists, the score file is overwritten and replaced with an empty score file.
- When a new profile is created, random skins are chosen for the cars.
Menus:
- If a challenge can not be loaded in the editor because of missing blocks, a dialog box now indicates the missing blocks and their amount
- you can now buy ten blocs at once in the catalog by holding "Alt" while clicking.
- No more strange caracters in the flattened list of online players
- If the login/password/key is erroneous during the online connexion, the registration box is displayed again the next time the game is launched
- The time fields can now hold a value greater than 1:00:00
- The number of allowed characters for the skin names is now limited
Editor:
- The F1 shorcut has been re-activated
- the thumbnails are now framed when focused
- icons and thumbnails are now framed when selected
- in the track editor, the car's spawning direction is now related to the camera's direction
- the cursor's height is now correctly re-aligned with big blocks
- the helpers are now hidden by default in pure races
- It is now possible to add more than one example of the eighth block allocated for a puzzle
- helper problem with the left air looping solved
Race:
- the time offset between a player and a ghost is now displayed at every checkpoint
- the chat remains opened/closed when the track changes
- a key allows to hide/show the ghost
- multiplayer local mode: a challenge can be validated during a game (allows to reload it directly)
- multiplayer local mode: the best ghost does not remain from one game to the next anymore
- multiplayer local mode: you can now play with up to 8 players instead of 4
- multiplayer modes : player names are truncated if they are too long
- multiplayer network time attack mode: the remaining time countdown is now always displayed
Replays:
- no more crashes when multiple replays are selected, among which some validate and others don't
- dialog box asking for confirmation before overwritting an existing replay
- bench replay : generates a bench***.tx file in the bench folder which contains informations about display performances.
- fix of problems that could make validation fail on valid replays
- the save dialog now starts with the good replay name
Display:
- the ghost does not have a random color on certain machines
- In the Rally environement, cars now stop when they fall in the water
- aerial skidmarks problem fixed
Sound:
- the sound does not bug anymore during the loading of a level on some sound cards.
- better sound quality for the ghost
- automatic limitation of the number of sounds playerd on sound cards without hardware acceleration
Controls:
- no more direction bugs when multiple joysticks are plugged
- the wheel is now taken into account at the very beginning of the race
Network:
- the "ingame" dialog box does not block a network game anymore
- the default number of online players in a game has been lowered to 6, to allow a better connection quality with standard network connections
- a time/round limit set to 0 allows infinite play time on a track
- in time attack, the respawn key now resets the player if he didn't go through a checkpoint(automatically sets the timer to 0)
- the unique identifier of a player is now displayed near their nicknames in the "kick" and "buddies" dialog boxes
- No more "dummy" names in the player list when switching from team mode to rounds mode
- solved a bug if the user entered an empty password
Data:
- G3 puzzle corrected
- Alpine Turbo Middle block : collision problem solved
- Alpine Canyon Cross block : display problem solved
- Alpine Finish block : pylons added
- Speed Road to Tilted block: removed a hole
- Speed Bi Slope block : pylons removed
- Speed Tilt TShape Air/Ground block : collision problem solved
- Rally Start Low block is now available in the editor
- Rally Road Low block : flying trees lowered to the ground
- Rally Pont Levis block : shadow projector added
- Rally Castle Bridge Air block : vertex lineup problem solved
- Rally Road Low Block : shader problem in PC0 solved
- Rally Start/Checkpoints/Finish Blocks : color change to reflect the standard helpers color
- Rally Houses Blocks: texture problem on some houses solved