Warcraft 3 v1.13 Patch

Blizzard has released new patches for Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne, bringing both the original game and its expansion to v1.13. This update contains a number of fixes and enhancements, as well as two additional acts for the bonus orc campaign (read full story for details). Thanks: Blue's. Gamer's Hell Local Download:
  • Warcraft 3 v1.13 Patch (English) (16.3 MB)
  • Warcraft 3 v1.13 Patch (German) (16 MB)
  • Warcraft 3 v1.13 Patch (French) (16 MB)
  • Warcraft 3 The Frozen Throne v1.13 Patch (English) (16.6 MB)
  • Warcraft 3 The Frozen Throne v1.13 Patch (German) (27.2 MB)
  • Warcraft 3 The Frozen Throne v1.13 Patch (French) (28.5 MB)
  • WarCraft III: Reign of Chaos by Blizzard - English retail v1.13 patch Patch 1.13 Game Changes FEATURES o Warcraft III now supports binding an email address to your Battle.net account so that you can recover your password at a later stage, similar to the functionality that was added to D2. MAPS o (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location. o (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air. BALANCE CHANGES o Human # Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively. # Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets. # Holy Light mana cost reduced to 65 from 75. o Orc # Stasis Trap area of effect reduced to 400 from 500. # Shockwave now has a damage cap of roughly 12 units affected. Note that this limit will not typically be reached except in team games. o Night Elf # Detonate mana drain reduced to 50 from 100. # Eating trees now heals 500 hit points over 30 seconds, up from 200 hit points over 10 seconds. o Neutral Buildings and Units # Creep Bloodlust mana cost increased to 75 from 50. # Creeps with Faerie Fire always use the creep version of Faerie Fire now. Additionally, creep Faerie Fire cooldown increased to 8 from 5. # Creep Curse cooldown increased to 8 from 5. # Thunder Lizard cost increased to 6 food from 5, and 150 lumber from 80 lumber. o Items # Sentry Wards now have 2 charges, down from 3. # Anti-magic Potion duration increased to 15 from 10. # Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5). # Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from level 4. o Other # We have made modifications to how gold is mined. Although these changes are somewhat difficult to describe, the effect is that in almost all cases, 5 peons are required for an Orc or Human to mine a gold mine at maximum efficiency (assuming the town hall equivalent is as close as possible). WORLD EDITOR FEATURES/IMPROVEMENTS # General @ Map-specific option for game data set to be used (custom vs. melee). @ Model selection dialog now includes all doodad/destructible variations. @ Added preference for "Automatically zoom Previewer to fit new models" (Visual tab). @ Added "Advanced->Reset Fixed Object Heights" option. (Turn off to preserve any fixed object heights [set via ctrl-page up/down] while moving them.) @ Increased maximum texture space for tilesets (was 12, now 13). # Trigger Editor @ Increased maximum length of trigger comments (was 640, now 2048). @ "Event Response - Triggering Player" is now valid during "Dialog - Dialog Button Click" events. @ Added special doodad animation tags "show" and "hide". @ Added Map Flag value "Observers on defeat". # Sound Editor @ Added Edit->Find command (works on sound/music list and variable list). # Object Editor @ Option to sort objects by name only (View->Sort Objects By Name). @ Holding down Shift while modifying a numerical value will disable all min/max limits for that field (use with caution; this can potentially crash the game!). @ Tech Item dialog allows selection of special multi-unit "Equivalents" (any Altar, etc.). @ New unit fields for tier-based tech tree requirements. WORLD EDITOR FIXES @ General - Item Tables dialog is accessible from Unit Properties dialog. - Pre-placed summoned units count towards creep camp minimap icons. - "Extra->Cinematic Arthas" model file reference is invalid. - Game lock-up when decreasing level of "Attribute Bonus" ability. - Excessive performance loss when units and start locations overlap. - Doodad "fixed height" status is not preserved across undo operations. - Pre-placed random units may have their team color set to red in game, regardless of owner. - Unit Properties dialog does not display mana value for buildings with mana. - Moving a start location which is on top of another start location can cause duplicate start locations. - Random Group references used for dropped items are not displayed properly in the Object Manager. - View menu does not always refresh properly after changing layers. - Advanced->Adjust Cliff Levels does not adjust water height along withterrain. @ Trigger Editor - Unit event "Uses an item" does not fire for items with unlimited charges. - Attempting to enable a trigger does not properly validate that the trigger script compiles. - Action "Skip Remaining Actions" can cause compile errors if used as a parameter to another function. - "Event Response - Target Point Of Issued Order" becomes reset after a "Wait" action. - Function menu appears in the dialog for setting variable initial values. - "Automatically create unknown variables when pasting" option does not work for "Set Variable" actions. - Deleting functions may corrupt the strings within other "cut" functions (manifest after pasting). - "Event Response - Learned Skill Level" result is off by one for all levels greater than one. - Variables dialog sorting by Initial Value does not sort properly. - Map Flag value "Observer chat" is obsolete and causes compile errors. @ Sound Editor - There is no way to remove imported sounds. @ Object Editor - Custom "Required Animation Names" values do not display properly in the editor (works in game). - Character limit on extended tooltip fields is too small (was 300, now 1024). - Custom values of "Techtree - Requirements - Levels" field are not loaded properly in game. - Hotkey field not allowed to be empty. - Changing an object "category" does not automatically refresh the field list, if necessary. - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive. - Object tabs do not always refresh properly after importing "all" object data file. - Buildings with no pathing map crash the game. - Auto Fill dialog allows any character for hotkey fields. - "Art - Scaling Value" is not applied to building placement cursor in game. - Pasting "True" values over "False" values does not work. NOTES: - Replays are incompatible between major game revisions (1.12 replays cannot be viewed with the 1.13 version of Warcraft III). Custom save games will not load from version 1.12.