Kiss Psycho Circus features
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18:36 June 27th, 2000
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Third Law Interactive today unveiled more features in its upcoming first-person action-shooter KISS Psycho Circus: The Nightmare Child which will thrill PC and Dreamcast gamers with its fierce action, fantastic creatures and rockin' soundtrack. The game will be published by Gathering of Developers for the PC in July.
Third Law Interactive Unveils Features of Kiss Psycho Circus: The Nightmare Child Gathering of Developers to Release Intense First-Person Shooter for PC and Dreamcast this Summer Dallas, TX, June 27, 2000 - What do you get when you mix the creativity of Third Law Interactive with the immensely popular rock group KISS, and the genius of Todd McFarlane? A gaming experience so intense that players' kabuki make-up will be running from the sweat. Third Law Interactive today unveiled more features in its upcoming first-person action-shooter KISS Psycho Circus: The Nightmare Child which will thrill PC and Dreamcast gamers with its fierce action, fantastic creatures and rockin' soundtrack. KISS Psycho Circus: The Nightmare Child will be published by developer-driven computer and video game publisher Gathering of Developers and distributed by Take Two Interactive's Jack of All Games. The game will be available for the PC in July, and the Dreamcast version, which is being developed by Tremor Entertainment, will be released in early September. "This is the darker side of KISS," said Will Loconto, Audio Designer from Third Law Interactive. "Although KISS aficionados are going to love it, the game was designed with all players in mind so you don't have to be a fan to get caught up in the non-stop action, great visuals, classic music and twisted storyline." Storyline/Gameplay Based on the rich world created by Todd McFarlane in his best-selling KISS Psycho Circus comic books, the game is set in a demonic world of mystery and horror. Player's battle hideous freaks-of-nature spawned by the conception of the Nightmare Child, an evil being whose arrival has perverted the fabric of reality. Gamers begin as mortals and progressively acquire the powers of The Elder, a supernatural being with the power and ability to destroy the Nightmare Child and save the universe from doom. The Elder, embodied by four alter egos, each based on the KISS characters (the Demon - Gene Simmons, the Starbearer - Paul Stanley, the Beast King - Peter Criss, and the Celestial - Ace Frehley), together prevent the unraveling the universe. Each KISS character represents a different type of game experience, with unique locations, realm bosses, challenges, weapons and powers. Players will blast their way water, earth, air, fire and nightmare realms by employing a variety of innovative weapons. The Engine Utilizing a specially enhanced version of the LithTech engine, KISS Psycho Circus' nightmarish environments come alive with realistic character and object motions and interactive music and sound effects. Using 'Horde' technology, the game supports up to 50 creatures on the screen at once, the largest number of creatures on the screen at one time in a first person game. The integration of Microsoft's DirectMusic allows Third Law Interactive to interactively change the music inside of the game so the intensity matches the action on the screen. Tremor Entertainment is developing the Sega Dreamcast version, using a Tremor modified custom version of the Lithtech engine, and features new gameplay modes such as split-screen mode for multi-player games. The online, multi-player deathmatch mode will use the new Sega.com network. KISS Psycho Circus: The Nightmare Child features include: Up to 50 characters filling the screen at once - the largest number of creatures ever seen at one time on a first person shooter screen. 12 incredible weapons, including character specific melee and ultimate weapons. Elaborate character detail representative of the KISS comics: --Boots - Big platform shoes that increase maximum run speed by 50%. --Belt - Colorful with a host of ornaments. Allows the player to jump three times higher. --Shoulder Plate - Large piece of armor that overlaps the player from the shoulders to the hands. Increases weapons efficiency by 400%. --Torso - Chest-piece and the largest part of the "Elder Armor." Increases the amount of damage or hit points the player can sustain. --Mask - An elaborate version of the KISS-character makeup, complete with large hair. The mask crowns the "Elder's armor" and completes the players' transformation from human to Elder. An advanced version of the LithTech Engine which features 'Horde' technology, DirectMusic, and Mirror technology. An immersive environment that includes frantic gameplay, bizarre creatures, incredible in-game cinematics and destructible KISS jukeboxes A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho Circus, Unholy, Hotter than hell, Rock and Roll All Night, Cold Gin, Love Gun, God Gave Rock & Roll To You, Shout It Out Loud and Detroit Rock City).

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