NoNameWar is the project code name of the RTS game we develop. It is a game that holds quality as the first rule. We'll gradually design and unveil the features of this project until it is completed.
Features:
* four totally different races whit different weapons, base management and interfaces, every one has a unique hero which can use different weapons, items, powerpacks to complete their tasks;
* a whole range of neutral unit (hostiles or not) from wild animals to RogueClans or tribes;
* plan your battles according to realistic weather effects (including rain, storm, snow) and frequently changing weather and seasons (day/night and winter/summer cycles).
* a complete World Builder, you can easily create and modify almost anything in a scenario with this tool, from map generation to an unit assigned commands, from map tileset to weapons and their dynamic;
* a whole variety of maps, from arctic type to desert and jungle;
* over 60 maps for multiplayer modes;
* support for MOD communities to easily create and generate complex maps for complex scenarios using simple to use tools;
* an immersive universe, one you're not used to see often.
* spectacular atmospheric effects, designed to influence the complexity in decision making, as well as units' behavior.
* huge randomly-generated 3D maps, encompassing a unique world in which the player will zoom in and out from a fixed perspective or not, with total freedom of movement and decision.
* camera with a high degree of freedom including zooming which allows to see the universe as it is.