A new version of
Frag Ops is now available for download, bringing this
Unreal Tournament 2003 mod to v1.3. This new release features tons of changes, including new player models and animations, napalm, and vehicles (read full story for details).
Gamer's Hell Local Download:
Frag Ops v1.3 (223.1 MB)
:: Contents ::
1) General Information
2) Performance Tweaks
3) Technical Information (Possible Fixes!)
4) ChangeLog
5) Known Issues
6) Team Members and Contributors
7) Special Thanks
:: [1] General Information ::
------
Q: What are "Binds?"
A: A "bind" is referring to a key/mouse/joystick button that is "bound" to a certain function in the
game. For example, if you opened your FOUser.ini located in UT2003System, you'd find that the "R"
key is bound to Reload, which reloads your gun.
Q: How can i add a bind?
A: You can either manually add binds in your FOUser.ini, or using the ingame console by typing
"set input
", for example:
set input R Reload
would do the same thing as in answer #1. There is also the ingame "controls" settings page, where
you can set up most of the basic controls in an easy-to-use visual interface.
------
Several binds are listed below which cannot be found in your control settings. They generally require
manual configuration.
a) Weapon Binds:
SELLWEAPON -- sells your currently held weapon back. Note that melee weapons can not be completely
^_ removed, only replaced by trading it for another.
BUYPRIMARY or BUYSIDEARM or BUYMELEE [attachment slot#]
Buys a primary weapon matching the id# you enter.
^_ if you enter an attachment slot# as well, it will attempt to buy the weapon as well
^_ as the selected attachment. Attachment slots are as follows:
^_ 0: stock
^_ 1: attachment 1 (if available)
^_ 2: attachment 2 (if available)
^_ 3: both attachments (if available)
^_ If you do not have enough money for the weapon AND the attachment, it will only
^_ purchase the weapon by itself. If you are not on the team that can buy the weapon
^_ you desire, it will not buy it at all.
BUYGRENADE
Buys a grenade with the specified id#.
^_ New grenades will automatically go into the first empty slot you have. If you already have
^_ a full grenade inventory, it will only replace the primary when buying. You must
^_ sell off your secondary grenade first if you wish for a new one to be placed there
^_ when using this bind.
BUYARMOR
Buys Armor at the specified Armor Level.
^_ If no level is entered it defaults to light armor. If your armor is damaged and you
^_ wish to repair it, just buy it as usual and it will automatically repair and subtract
^_ the money needed.
example: typing "BuyPrimary 1 3" into your console would buy an SMP45 with all its attachments,
as long as you have enough money. 1 would be the weapon id# (listed below) and 3 would
specify all attachments. Whereas typing "BuyPrimary 1" would only give you a
stock SMP45.
b) Ammo Binds
BUYAMMO [1]
Buys ammo for your currently selected weapon.
example: If you type "BuyAmmo" into your console by itself, it will only buy one magazine.
If you type "BuyAmmo 1" into your console, then it will attempt to buy the maximum ammo
your weapon can hold or as much ammo as your current amount of money allows, whichever
comes first.
c) SPECIAL NOTES: BuyBinds follow the WeaponSell system, therefore any weapons you buy that replace
other weapons will readd the replaced weapon's money to your inventory.
d) The primary weapon buy id#'s are:
0)=Rygarr MP99
1)=SMP45
2)=MG5-SR
3)=MG5-SR
4)=Ultra90
5)=Ultra90
6)=Red Dragon
7)=Red Dragon
8)=FKE103
9)=FMS556
10)=RC790
11)=RC790
12)=STF-U30
13)=STF-U30
14)=CT42
15)=CT42
e) The sidearm weapon buy id#'s are:
0)=UXP45-T
1)=UXP45-T
2)=Arctic Eagle
3)=Arctic Eagle
f) The grenade buy id#'s are:
0)=High Explosive
1)=Flash
2)=Smoke
g) The melee buy id#'s are:
0)=Machete
1)=Combat Knife
h) The armor buy id#'s are:
0)=Light Armor
1)=Medium Armor
2)=Heavy Armor
------
:: [2] Performance Tweaks ::
!DISCLAIMER!
Any manual .ini changes you make are done at your own risk. Some of these may boost your performance,
some might make it worse. Experiment before playing online.
!DISCLAIMER!
a) Possible increase:
open FragOps.ini
change OverrideDesktopRefreshRate to True
change DesiredRefreshRate to the highest possible refresh your monitor can handle.
you should see a nice little fps boost.
b) Another possible increase:
open FragOps.ini
change bCapFrameRate to False
change MinDesiredFrameRate to 40.000
------
:: [3] Technical Information ::
a) Sound fix:
I've included an updated sound dll for UT2k3 v2225 released after the v2225 patch that fixes
some problems with spatialization in the software driver. It can be found in UT2003SystemSoundFix
and all you need to do is copy it over to UT2003System, overwriting when prompted. Quoted from
the unreal site:
| Updated DefOpenAL32.dll for UT2003 version 2225 July 11, 2003 - by Daniel Vogel
| An updated DefOpenAL32.dll (v0.9.9.1) fixing spatialization issues with the default
| software mixer can be downloaded here. The file belongs in the UT2003/System folder.
| I want to specifically thank Nick Borrelli, Christopher Linder, Daniel Peacock, Carlo
| Vogelsang and Johnathan Wendel for bringing the problems to my attention and help
| getting them fixed. Thanks guys!
b) Starting the game:
Use the included links to start the game in windows. Linux uses can use the linux package and start
the game from the included script. Or, you can now use our new launcher, which automatically checks
and patches the game as required to play online.
c) Server admins:
You must remove references to FragOps.FragOps_GameEngine in your FragOps.ini and FOUser.ini files for
the game to work correctly in linux. Also make sure you move FragOps.u into UT2003System or it could
fail to find the file. For some reason default admin is busted in Linux (Epic, help?), so use advanced
admin if you get accesscontrol errors when starting the game.
------
:: [4] ChangeLog ::
:: Frag.Ops v1.3 Alpha[12/28/03] ::
Changed:
- Fixed a problem causing escaped players unable to return to game
- Fixed a crash in akimbo weapons
- Added offroad 2 passenger vehicle
- Fixed missing DSR reload sound
- Added two female characters, one mercenary, one special ops
====================
v1.28
Changed:
- Added Napalm grenades
- Added select sounds for all weapons
- Added new bullet tracers
- Added bullet whiz-by sound effects
- Added akimbo weaponry system
- Added akimbo knives
- Added new grenade explosion effects (and they perform better too!)
- Added slight delay and view dip to jump landings, simulates regaining footing
- Added viewshake to grenade explosions
- Added new "Motion Recoil" system that retains high recoil while reducing screen jitter
- Added visual grenade rumble to explosions
- Added two Special Ops skins, improved original blue skin
- Added custom player animations for sidearms and melee
- Added RMP9 (Steyr TMP) machine pistol and optional akimbo mode
- Added random held weapon to characters in team select menu
- Changed MP5 infrared to nightvision
- Slightly reduced damage radius on grenade explosion
- Lowered damage on melee weapons moderately (makes new attachments much more useful)
- Changed the order of when button styles are loaded to fix allseeingeye compatibility
- Changed default armor set from Light to Medium
- Made map/round timer visible when buy menu is open
- Fixed roundstats displaying when first joining a server
- Fixed bots being able to buy primaries first round
- Reduced delay receiving server statistics in team selection menu
- Made major performance tweaks, code level lowered in almost all game classes
- Fixed two memory leaks in shell ejection emitters
- Fixed a bug causing animations to reset
- Fixed a problem causing animation warnings in logfiles
- Even more performance tweaks, reduced texture memory usage
====================
v1.27
Changed:
- Fixed weird font spam in upper right corner when first joining server
- Fixed a problem that forced players into spec-mode when returning to life
- Fixed voice commands not working online
- Fixed selected grenade always displaying 5 clips
- Fixed buygrenade bind awarding secondary grenades free
- Fixed buymenu not displaying price for repair/armor types
- Fixed objectives still being operateable after completion
- Fixed incorrect 3rd person flash grenade skins
- Improved breaking glass performance, fixed shard spawning bug
- Fixed 3rd person effect misfires
- Fixed accessed none in teamsay
- Fixed certain movers becoming disabled after round ends
- Stopped objectives being useable after round ends
- Added BuyArmor bind
- Fixed random "TeleFrag" kill messages
- Lowered recoil when crouched, raised when jumping
- Created ground-based vehicle system
- Added forklift vehicle
- Added classic camaro vehicle
- Updated escape volumes with fixes and adjustments for vehicles
- Added loads of custom kill messages
- Added vehicle HUD
- Added vehicle camera system
- New armor damage model
- Fixed players joining an ended game causing server to not switch maps
- Hopefully eliminated all stuck door (mover) problems
- Improved HUD visuals overall
- Fixed bots having no weapon until round starts (caused accessed nones in logs)
- Fixed a problem causing grenade explosions to desynch from their damage
- Increased gravity dampening on grenades, nicer arcs
- Flash ringing sound now immediately ends after death, sound loop more fluid
- Slight recoil reductions on all 3 assault rifles (meant to be more effective at long range)
- Fixed primed grenades becoming stuck after new round starts
- Fixed a bug in armor weights when bought during preround
- Added vehicle interaction HUD
- New FKE103 fire sound
- Changed hud position of chat messages
- Added "MAX" notification to grenade charge bar
- Fixed pistol expert medal so now obtainable
- Upped damage on MP99 HollowPoint bullets
- Allowed selection of both attachments on MP99
- Lowered effective range on both MP99 and SMP45
- Improved CPU usage when drawing scoreboard
- Added machete poison upgrade
- Added Army Cross medal
- Added Silver Star medal
- Very slightly reduced movement speed while strafing/running backwards
- Added switchable weapon huds, full and simple, selectable in HUD settings
- Fixed shooting dead bodies counting towards accuracy stats
- Fixed accessed none in main menu
- Fixed incorrect smoke/flash grenade 3rd person weapon position
:: Frag.Ops v1.26 Alpha CodePatch [11/18/03] ::
Added:
- Money display when clicking on weapons in buymenu
- Added some performance boosts in all 3rd person emitters
Changed:
- Made some network performance tweaks
- Dropped sniper prices by $100
- Dropped FMS556/FKE103 prices by $50
- Reduced the "total blindness" from flash by half a second
Fixed:
- Fixed an emitter memory leak with knife streaks
- Fixed weapon pickups always having an empty clip
- Fixed player being stuck in spec in first round
- Fixed incompatibilities with 1.2 maps
- Fixed map/round time getting stuck in the first round you spec
- Fixed the contact points on knife slashes
- Fixed player being stuck in behindview when respawning
- Fixed KActors not reacting to bullet hits
- Fixed breaking glass stopped working after first round
- Fixed endless loop when placing a LAW objective
:: Frag.Ops v1.25 Alpha *ClanWar Edition* [11/17/03] ::
Added:
- Added flashing buyzone indicator
- Added configurable option for extending the preround in the first round
- Added machete melee weapon
- Added fighting combat knife melee weapon
- Added flash grenades, with ear ringing effect if too close to lightburst
- Added AdminReset command for restarting a map without reloading it
- Added 3rd person shell ejections
- Added new binds: BUYPRIMARY, BUYSIDEARM, BUYMELEE, BUYGRENADE, SELLWEAPON
- Added "random" button to team select menu by Malard
- Added configurable round times
Changed:
- Reduced particles in smoke grenade, better performance
- Better buyzone checking
- Slightly upped damage on Ultra90, slightly decreased damage fallout
- Slightly upped damage on FKE103 and FMS556
- Moderately upped damage on RC790
- Moved grenade charge bar next to hitzone icons
- Readjusted all prices, new money system
- Extended "overlap" time at end of round by 1 second
- New body hit sounds
- Random grunts when hit
- Slightly increased speed for light armor
- Improved netcode performance
- Increased size on FKE103, SMP45, and RC790 3rd person weapons
- Increased responsiveness on 3rd person muzzle flashes and fire animations
- Made it so players can not jump at all when sniper zoomed
- Slightly increased unzoom forcing sensitivity on snipers
Fixed:
- Fixed free secondary grenade
- Fixed round/maptime frozen in spec mode
- Fixed speech binds online
- Fixed mission objective win/loss announcements
- Fixed playername not displaying in crush/drown messages
- Fixed player dying/receiving a death for changing teams in preround
- Fixed spec hud not showing when first joining a game
- Fixed some nasty accessed nones in some 3rd person muzflashes, improved performance
- Fixed "detaching" famas 3rd peron muzzle flash
- Fixed muzzle smoke on some silenced weapons
- Fixed disappearing grenades
- Fixed new medal announcements
- Fixed mercenary skin always defaulting to grey
- Fixed all weapon pickup announcements
- Fixed bare SMP45 3rd person model
- Fixed inaccurate headshot hitzone, now in center of face instead between shoulders
- Fixed weapon not being dropped if killed while reloading
- Fixed problem in escapevolume that wouldn't allow special ops to escape in some cases
- Fixed breakable weapon pickups in offline games
- Fixed some issues with the LAW, now fully supported for mappers
- Fixed mp5 taclight 3rd person mesh
- Fixed teamselect menu server tab crashing game
- Fixed panel hack icon not disappearing when shot/killed
- Chainable objectives will no longer end the round prematurely if an escapevolume exists
- FAMAS bayonet 3rd person model now correct
- Preround footsteps should be gone now
:: Frag.Ops v1.2 Alpha [11/05/03] ::
ChangeLog
Added:
- Added weapon selling
- Added gravity effect to weapon pickups
- Added 3rd person reload sound and animation
- Added upgradeable armor levels with weight reductions for each
- Added armor "repair" function
- Game now announces when player joins a team
- Added detail setting for bodies staying
- Added 3rd person muzzle smoke
- Added M4 Super90 semi-auto shotgun
- Added "server" tab to team select menu, lists players on each team
- Added "weapon light", casts onto walls around player
- Added round count and map name to scorebored
Changed:
- Scaled up FMS556 pickups to match other rifles
- Increased visibility of blood hits
- Removed broken 1st person spectating
- Allowed sniper zoom movement while walking/crouched
- Round and Map time now visible when dead
- Arctic Eagle now has 5 magazines instead of 3
- Breaking glass effect looks _really_ nice now
- Taclight light radius increased
- Made 3rd person spectating a bit less frustrating
- Increased gravity effect and throwing distance on grenades
- Scoreboard accuracy and damage score statistics now only totalled at end of round
- Brand new 3rd person muzzle flashes, much better performance
- UXP45 now carries 6 magazines
- Changed the order in which certain sounds are played, improved spatialization
- Made weapons more reactive to dynamic lighting
- Reduced size of thrown pistols
- Doubled sound volume of footsteps
- Increased momentum applied to grenades when stabbed with bayonet
- Increased crouch movement speed slightly
- Changed red dragon ammo name to "12 GA" instead of "12 GGE"
- RG gametype removed, all maps switched to MIS
- Increased sound radius/volume on grenade bounces
- Updated shootable grenade code, cleaner, faster, better
- New grenade explosion effects
- Slightly reduced base player speed
- Increased opacity of hitzone damage circles on HUD
- Disabled switchteam/changeteam console commands for now
- Adjusted prices on some weapons
- Readjusted damage on all weapons for armor system
Fixed:
- Fixed players wouldnt spawn but only spectate
- Fixed footsteps heard during preround
- Hopefully fixed UT2k3 player mesh bugs
- DE Laser pickup is now correct mesh
- FMS556 bayonet pickup is now correct mesh
- Fixed "crushed" and "Drowned" kill messages
- Fixed players being able to spectate previous team when teamchanging
- Fixed buyzones not working after a while
- Added missing bind for secondary grenade selection
- Breaking glass not showing online
- Fixed weapon throws not registering in buymenu (unlimited cash)
- Hopefully fixed weapons not firing bug
- Fixed accessed none in EscapeVolumes
- Fixed hack panel icon stuck at 100%, now counts time correctly
- Fixed hack panel movement lockups
- Fixed grenade name not showing when switching between two of the same type
- Fixed spectating HUD not displaying when first joining game
- Hopefully fixed objectives being disabled after a while
- Fixed cancelling server connect booting you back to UT2003 server browser
- Fixed buymenu not accessible after first joining game or changing teams
- Hopefully Fixed players not having correct model/skin when changing teams
- Fixed strange bug where ammo didn't decrease when firing
- Fixed weapons disappearing occasionally when bought/picked up
- Fixed red dragon shotgun reload from allowing players to fire
- Fixed objectives not making announcement when completed
- Fixed LAW objective map placement, can now be used in maps
- Fixed problem with spectating last player flashing to player's own cam
- Hopefully fixed timed triggers not broadcasting messages online
- Arctic Eagle laser and scope weapon names fixed
- MP9 Hollow points now correct 3rd person mesh
- Fixed a misnamed variable in chainable objectives causing teams to fail
- FKE103 and AR7090 now have correct meshes when thrown and in buymenu
- Fixed 3rd person playernames not visible when laser/scope is active
- Dead players' teamsay/say message was still visible in live players' consoles, fixed
- Strange giant laser "dot" fixed
- Fixed UMP silenced muzzle smoke
- Fixed no-throw bug on rolled nades
- Fixed "see-through" 3rd person Article Eagle
- Fixed bug that sometimes caused weapons to not switch after buying (no gun bug)
- Fixed problem with bumped doors in blizzard not working
- Fixed random team select menu crash on map join
- Fixed grenade kills not registering after death
- Fixed CT42 bug causing misfires
- Fixed grenades disappearing into ground
- Fixed "free grenade" when primed
- Hopefully fixed "skipping" 3rd person weapon sounds
- Fixed FMS556, RC790, STF-U30 pickups disappearing into ground
- Fixed floating Arctic Eagle pickups
- Fixed shooting teammates adding headshots in scoreboard/roundstats
- May have fixed taclight replication, still not sure if it's a UT2003 thing or not
- Fixed certain medals being impossible to get
- Fixed STF-U going through viewport when bringing down scope
- People who just joined the game being included in roundstats
- Fixed TacLight clipping when too close to wall
----------------------------------------------------------------------------------
:: Frag.Ops v1.1 Alpha [10/31/03] ::
Fixed
- Lots of minor fixes
- Couple sound effects
- Animation tweaks
- Carpet surface spawned incorrect hit effect, fixed
Changed
- Upped prices on all guns
- Reduced range on cheaper weapons
- Changed DSR1 name to STF-U30
- New STF skin
Added
- Arctic Eagle pistol w/ attachments
- Breaking glass
- Couple weapon pickups were missing
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:: [5] KNOWN ISSUES! ::
-- Taclight and Laser may possibly not replicate on the server.
-- BulletHole projectors occasionally darken/discolor terrain (ut2k3 bug)
-- Taclight isn't as bright on terrain (ut2k3 bug)
-- 3rd person animations are all screwed up. Dammit.
------
:: [6] Team Members and Contributors ::
online:
http://www.frag-ops.com
contact:
squirrel@fragwhored.com :: Team Leader
memnon@fragwhored.com :: Public Relations
contributors:
Code
*SquirrelZero
3D Models
*FakeID, G0st, Zinh
3D Animations/Sound
*Zephyr
2D Skins/Textures
*HedHunta, Sever, Lumpy_Milk, DeadGuy
Maps
*nessy, Ben, KilEmDed, Ektophase, Tank-Bird , Vee, PureHybrid
PC Testing
*Hardcor3, NathanYuy, $uperman, Yodaman, poiz, HighPriest
Mac Testing
*Santaduck
Public Relations/Recruiting
*Rygarr, Memnon
Bouncer
*Chris
------
:: [6] Special Thanks ::
the team members would like to say a few words:
[16:58:51] (@SquirrelZero) I'd like like to extend special thanks to the following: My parents, Severence, jack oneill of atlantis, and the majestic 12 team.
[16:58:51] (@Memnon[dnd]) I hope the people will support us in the future to build a very good community!
[16:58:35] (@[AMF]Ben) Thanks to caffeine
[16:58:26] (@poiz) special thanks to me
[16:58:36] (@purehybrid) Special thanks to all our fans for the encouragement they've given us!
and an Official shout out to the Australian FragOps community... www.AusFO.com
[16:59:51] (@Zephyr) Special Thanks to ITT for not giving me the eduacation i paid for and the anger and motivation to succeed. And also thanks to my drug dealer, my pipe, my zig zags and bic.... I love u guys!
[16:59:29] (@[FO]Zinh) Special thanks to everyone on the team for making me work my ass off
[16:58:50] (@[FO]DRT-Kilemded|work) thanks for letting me be part of the team... and thank u fans for the following
------
Many special thanks to HEGI for providing us with player animations while we wait for our own. You're a lifesaver!
We all hope you enjoy our little mod. Shouts to Clan LV, XGMR, DNA, and CB4... yall better keep 'on keepin it real with us. See the rest of you very soon with a patch and lots more goodies.
-Team Frag.Ops
Related Resources:
None