Savage v2.00c Patch

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22:36 January 26th, 2004 - 2,668 Views
S2 Games has released yet another patch for Savage: The Battle for Newerth, bringing this online RTS shooter to v2.00c. This release fixes some packet losses on a server connect, adds some new features, and fixes a few more bugs (read full story for details). Gamer's Hell Local Download:
  • Savage v2.00b to v2.00c Patch (800 KB)
  • This is the self-extracting 2.00c patch for Savage. Just point the installer to your Savage directory. You will know the patch has installed correctly if you see "Savage 2.00c" at the bottom right of the screen when the game starts up. ------------------------ 2.00b to 2.00c Changelog ------------------------ - Fixed a flaw in the reliable packet sending code which was causing clients to sometimes get dropped between maps or receive bad data on a server connect - Fixed a bug where the world config file wasn't getting loaded on the server, causing servers to use the wrong farclip setting when determining which data to send. This fix should reduce traffic somewhat. - Added extra client side network debugging info when cl_debug and con_developer are on - Never add teammates to the client's exclusion list - Added in some extra information for people running "speedtest" demos, namely average FPS and total frame count, so clients interested in that may want to download this patch also