The Moon Project v2.0 Patch

In a blast from the past, Zuxxez has released a new patch for The Moon Project, bringing this venerable 3D RTS by TopWare Interactive to v2.0. This release makes lots of gameplay tweaks, and fixes a few bugs as well (read full story for details). Gamer's Hell Local Download:
  • The Moon Project v2.0 Patch (English) (7.6 MB)
  • The Moon Project v2.0 Patch (German) (7.6 MB)
  • ------------------- The Moon Project Patch 2.0 Changelog ------------------- ED - Laser is stronger vs. buildings - Stealth-research takes longer to complete - Heavy Rockets do more damage and have more ammo (Aircrafts+Surface) - Heavy Rocket research time lowered - Minelayer can only carry shield 1 - Mines do more damage - Rocket Control Center (MDW) recharges itself like Plasma MDW - Rocket Control Center (MDW) is more expensive - Rocket Control Center and it's silos have more armor and hitpoints - Bomber research takes longer - Pamir 3 can carry shieldgenerator 100 - Scout added (is not able to reveal shadowed units!) - Stationary Artillery is more expensive and weaker - Stationary Artillery research placed behind defensive buildings - SDI building added, can defend against Plasma MDW - Research building is a bit cheaper - Gruz digs slower - Research of light air units takes longer - Research of light Ion takes longer - Wolga got more hitpoints, but is now also more expensive - Mobile Artillery's fire speed lowered and is more expensive - Mobile Artillery's research time increased - Hitpoints of small towers increased - Buildings have less ammo - Weapon facilities have 25 Prozent armor - Repairer research time lowered (Building capture unit remains the same) - Earthquake generator building time lowered - Shield 1&2 costs adjusted LC - Heavy Rockets do more damage and have more ammo (Aircrafts+Surface) - Heavy Rocket research time lowered - Mining Upgrade added (earns 10 Prozent more) - Xylit is a single research - Xylit costs around 2500 CR lowered - Batteries cost 1000 CR - Weather Control Centre has armor and is cheaper - Solar drops 100 Prozent faster - Electrocannon UPG does more damage - Nests can use Detector and Regenerators - Only Lunar 3 can use Shieldgenerator - Lunar 3 can use Shieldgenerator 500 - Lunar is a bit slower - Lunar, Moon and FG cost around 100 CR more - Plasma Projector as a research added - Crater has more hitpoints - Crusher has longer build time and costs more - Heavy Sonic has lower build time and costs more - Light Sonic has lower build time - New Hope as a new research behind Moon 3 added - FatGirl has a bit longer research time - Stationary Artillery is more expensive and weaker - Stationary Artillery reasearch placed behind defensive buildings - Guardian now costs 1000 CR - Defender has now 800 hitpoints and 75 Prozent armor - SDI is faster and can defend against Plasma MDW - SDI costs more - SDI has 25 Prozent armor - Phobos has more hitpoints - Phobos with uncover shadow feature must be researched - Solar and Xylit have limited Power range - Research of light air units takes longer - Mobile Artillery is now a single research - Bomber research take longer - Hitpoints of Nests increased - Buildings have less ammo - Weaponfacilities have 25 Prozent armor - Regenerator research time lowered (Building capture unit remains the same) - Shield UPG: Regenerator II is added in research-three - Earthquake generator building time lowered - Shield 1&2 costs adjusted UCS - Radar Tower added (is included in the first Shadow research) - Research of Radar is faster (Shadow research time remains the same) - Towers and Buildings can use light cannon - Heavy Cannon do more damage - Light Cannon has less ammo - Tiger 3 can use Shieldgenerator 100 - Scout added (is not able to reveal shadowed units!) - Heavy Grenade shoots slower, has less range and costs more - Light Grenade shoots slower, does more damage and hits better - Light Grenade Cannon has more ammo - Minelayer can use only Shield 1 - Mines do more damage - Heavy Rockets do more damage and have more ammo (Aircrafts+Surface) - Heavy Rocket research time lowered - Light Rockets of Panther/Jaguar are better - Research Centers are cheaper - Plasma Control Center is more expensive and takes longer to research - Aircraft plasma takes longer to research and got a bit weaker - SDI is faster and can defend against Plasma MDW - SDI costs more - SDI has 25 Prozent armor - Stationary Artillery is more expensive and weaker - Stationary Artillery reasearch placed behind defensive buildings - Salamander has less hitpoints, costs more and can use Shield 1 - AA Plasma has less research time - Harvester II costs more - Air Harvester III research behind behind Harvester II - Bomber research takes longer - Hitpoints of small towers increased - Buildings have less ammo - Weaponfacilities have 25 Prozent armor - Repairer research time lowered (Building capture unit remains the same) - Earthquake generator building time lowered - Shield 1&2 costs adjusted Admitted Bugs - The silo gate of ED MDW don't open - The Rocket silos named with Plasmacannon - You can't select a shortcut for the Harvester Upgrade - The Scout must be added manually