Kiss Psycho Circus ships

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19:25 July 24th, 2000 - 1,567 Views
Third Law Interactive and Gathering of Developers today announced that KISS Psycho Circus: The Nightmare Child is available in stores nationwide. This 3D first-person action-shooter featuring "fantastic creatures, fierce action and a rockin' soundtrack" is distributed by Take-Two Interactive. A limited Collector's Edition will be available in early August.
Third Law Interactive and Gathering of Deelopers Unleash KISS Psycho Circus: The Nightmare Child Intense First-Person Shooter in Stores Nationwide Dallas, TX, July 24, 2000 -- Get ready to rock! Third Law Interactive and Gathering of Developers today announced that KISS Psycho Circus: The Nightmare Child is available in stores nationwide. Developed for the PC by Third Law Interactive, this 3D first-person action-shooter features fantastic creatures, fierce action and a rockin? soundtrack. KISS Psycho Circus: The Nightmare Child is published by developer-driven computer and videogame publisher Gathering of Developers, distributed by Take-Two Interactive?s Jack of All Games and is available for a suggested retail price of .99. A limited Collector?s Edition will be available in early August. A Dreamcast version being developed by Tremor Entertainment will be released in September. "Third Law Interactive did an excellent job of collaborating with KISS and Todd McFarlane Productions to create an outstanding title that will appeal to all players," said Mike Wilson, CEO of Gathering of Developers. "The Collector?s Edition is an added bonus for KISS aficionados and Todd McFarlane fans who will flip over the game?s extraordinary artwork and contents." Storyline/Gameplay Based on the rich world created by Todd McFarlane in his best-selling KISS Psycho Circus comic books, the game is set in a demonic world of mystery and horror. Player?s battle hideous freaks-of-nature spawned by the conception of the Nightmare Child, an evil being whose arrival has perverted the fabric of reality. Gamers begin as mortals and progressively acquire the powers of The Elder, a supernatural being with the power and ability to destroy the Nightmare Child and save the universe from doom. The Elder, embodied by four alter egos, each based on the KISS characters (the Demon - Gene Simmons, the Starbearer - Paul Stanley, the Beast King - Peter Criss, and the Celestial - Ace Frehley), together prevent the unraveling the universe. Each KISS character represents a different type of game experience, with unique locations, realm bosses, challenges, weapons and powers. Players will blast their way water, earth, air, fire and nightmare realms by employing a variety of innovative weapons. The Engine Utilizing a specially enhanced version of the LithTech engine, KISS Psycho Circus? nightmarish environments come alive with realistic character and object motions and interactive music and sound effects. Using ?Horde? technology, the game supports up to 50 creatures on the screen at once, the largest number of creatures on the screen at one time in a first person game. The integration of Microsoft?s DirectMusic allows Third Law Interactive to interactively change the music inside of the game so the intensity matches the action on the screen. Tremor Entertainment?s Dreamcast version uses a Tremor modified custom version of the Lithtech engine, and features new gameplay modes such as split-screen mode for multi-player games. The online, multi-player deathmatch mode will use the new Sega.com network. KISS Psycho Circus: The Nightmare Child Collector's Edition This limited-edition collector?s box includes a KISS poster signed by all four band members, a mini-strategy guide, special CD artwork autographed by the entire development team at Third Law Interactive, and a reprint of the official KISS back stage pass laminated from the Psycho Circus Tour. The Collector?s Edition game box features linticular 3D visuals of Todd?s McFarlane?s depictions of the Psycho Circus KISS characters juxtaposed with the famous original paintings of the band members that were featured on their four solo albums. "Third Law developed KISS Psycho Circus: The Nightmare Child with action in mind," said Will Loconto, Audio Designer from Third Law Interactive. "We feel this game has huge cross-over appeal. Its intense gameplay, immersive worlds and bevy of bizarre creatures and weapons will entice hard-core gamers, while the fans of the band will be attracted to the various KISS elements we?ve added throughout." KISS Psycho Circus: The Nightmare Child features include: Up to 50 characters filling the screen at once - the largest number of creatures ever seen at one time on a first person shooter screen. 12 incredible weapons, including character specific melee and ultimate weapons. Elaborate character detail representative of the KISS comics: Boots: Big platform shoes that increase maximum run speed by 50%. Belt: Colorful with a host of ornaments. Allows the player to jump three times higher. Shoulder Plate: Large piece of armor that overlaps the player from the shoulders to the hands. Increases weapons efficiency by 400%. Torso : Chest-piece and the largest part of the Elder Armor. Increases the amount of damage or hit points the player can sustain. Mask: An elaborate version of the KISS-character makeup, complete with large hair. The mask crowns the Elder?s armor and completes the players? transformation from human to Elder. An advanced version of the LithTech Engine which features "Horde" technology, DirectMusic, and Mirror technology. An immersive environment that includes frantic gameplay, bizarre creatures, incredible in-game cinematics and destructible KISS jukeboxes A dynamic musical score featuring ten KISS classics (God of Thunder, Psycho Circus, Unholy, Hotter than hell, Rock and Roll All Night, Cold Gin, Love Gun, God Gave Rock & Roll To You, Shout It Out Loud and Detroit Rock City).