About Time of Defiance
The world of Nespanona has shattered. Its remnants are scattered across a huge expanse... tens of thousands of square kilometers. To expand your empire you must lay claim to these mineral rich islands and mine their wealth. Of course, you are not alone in your quest for control of Nespanona. How will you deal with your rivals? Will it be the velvet glove or the iron fist?
Features
Each player is human, unpredictable and dangerous requiring all of your military, tactical and diplomatic skills.
A world that is over 4,000 square kilometers of real distance
Use a variety of vessels to conquer the continents, ranging from exploration vessels, tactical vessels, and support ships.
Involving game play that can last up to 4 weeks.
Active community of experienced players
Offers 3 different levels of League play ranging from Easy-Medium-Hard
Players from all over the world battle one another on one server
Evolving game play with new features, vessels and enhancements added regularly
Developing story line revealing the past, present and future of Nespanona
3 distinct races involved, the Cog Dominion, Shadoo Alliance and Nespan Collective. The Nespan have emerged recently on Nespanona and offer new and strange technology to the players
Developed by UK-based Nicely Crafted, Strategy First will publish it for the North American market. For more information on this game, please visit www.timeofdefiance.net or www.strategyfirst.com. Time of Defiance will ship to retail stores in Q2 2004.
About Nicely Crafted Entertainment
Nicely Crafted Entertainment Ltd (NiCE) was formed in 2001 in Cambridge, England to design and develop Massively Multiplayer (MMP) Internet games, providing the player with an experience that will ultimately rival reality. NiCE is incorporated in the UK with development and research facilities in Cambridge, England. NiCE develops technology designed to ultimately allow for hundreds of thousands of players in a persistent world and designs games that leverage that technology to provide an engaging and absorbing real-time entertainment experience over the Internet.
About Strategy First
Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, and Nexagon: Deathmatch. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.