Battlefield Vietnam v1.0 Battlecraft Editor
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02:04 March 20th, 2004
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Electronic Arts has released the first version of the Battlecraft map editor for Battlefield Vietnam, allowing you to begin making maps even you haven't bought the game. Thanks: 3DGamers. Developed by Digital Illusions Canada, Battlefield Vietnam "drops players into some of the Vietnam War's fiercest battles. Fighting in theatres from jungles surrounding the Ho Chi Minh Trail to the city streets of Hue, players will choose from two well-equipped forces, the United States or the North Vietnamese Army (NVA) and Vietcong.". Be sure to check our review to find more details about this game. Gamer's Hell Local Download:
  • Battlefield Vietnam v1.0 Battlecraft Editor (129 MB)
  • Battlefield Vietnam by Digital Illusions - Battlecraft Vietnam map editor v1.0 The Battlecraft map editor for Battlefield Vietnam shipped with the game, but now you can download it as an individual file and begin making maps (Battlefield Vietnam requied for making maps). Battlecraft Vietnam Release Notes Version 1.0 ------------------------------------------------- -Redid object list for new objects in BFV B3 -Added new SkyFog paramter to available skies in .cfg. SkyFog from specified sky set will now be used as fog color. -Disabled shadow generation processes -Fixed team insignias to be seperate. Must delete bfvietnam.cfg and create a new one. -Fixed Operation Flaming Dart does not load. Stops somewhere after "Loading Growth..." and never finishes loading or crashes -Added Load Error logging. -Fixed Landing zone albany says it can not find overgrowthmap file on load, then load of map completely aborts. -Fixed Transparency detection on objects -Upgraded detail texture from one of the BFV maps for default and urban textures. -Fixed Khe Sahn displays assertion failed in spawns.cpp on load -Changed game.setViewDistance to game.ViewDistance in init.con. -Changed renderer.globalAmbientColor to renderer.SecondaryDiffuseColor -Changed renderer.animatedMeshAmbientColor to renderer.LMambientColor -Removed water.lightDirection -Removed water.specularEnable -Removed water.texLayer1 -Removed water.texLayer2 -Removed water.normalMap -Removed water.scrollDirectionNormalmap -Added water.color setting -Added water.watercolordepth setting -Added native terrain shadow rendering system -Updated Battlecraft Users Guide -Removed fog rendering in the object browser -Fixed Vespa land vehicle mesh in .lst -Fixed Zsu land vehicle mesh in .lst -Fixed Mig21 air vehicle mesh in .lst -Fixed Purple object spawns -Added option to auto-select items in the OB when edit from properties dialog -Removed CQ check from Soldier and object spawn dialogs -Changed tips for BCV -Fixed credits dialog to have BFV graphic -Added undo for Growth Mapper -Fixed team change to write insignias and such -Added option to abort an application closure -Added new shadow color drop to shadow properties -Added option to growth tools to switch multi texturing mode

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