"Take Command 1861 - The Civil War" is what the industry is calling today a garage game. A game created by a group of individuals on their own time using their own resources with no external funding from publishers or investors. Our goal is to create a fun real time war game. We follow all the rules and use the weapons, strategies, and tactics of the Civil War without limiting our game play to the actual battles of the era. The game engine that we are developing will be fully customizable by the player. You will be able to create your own maps, modify ballistics, and basically change the entire game.
Partial Features List:
* Real-time tactical combat with a 10:1 soldier to sprite ratio.
* 3D terrain & 3Dsound
* Player's goal is to increase rank over the course of the war and get promoted to larger commands.
* Tactical grading system that evaluates and grades a player's performance during combat.
* Ability to promote/demote subordinate leaders.
* Courier message system for receiving orders and communicating with AI controlled superior leaders.
* Multiple-day battles with night phases.
* AI leader's attributes & personality affect tactical tendencies and strategic movements.
* Units run out of ammunition.
* Ammo/Ordinance wagons re-supply units on the field.
* Player only controls troops directly below his command?all other troops are controlled by AI and carry out their part of the fight without input from player. Throughout the day's battle, the AI gives the player various orders that the player must carry out.
* Manage your unit's morale, fatigue, supply, training & health.
* Player promotions increase viewing elevation of the battlefield and change the way a player fights a battle (ie micromanaging combat at lower ranks while more strategic decisions only available at higher ranks).
* Historically accurate state & national flags (along with all Corps flags from the Army of the Potomac).
* Accurate ballistics modeling of muskets, rifles, and cannons.
* Cannons use four types of ammunition that have different visual affects?. Shrapnel- air bursts, Shell- ground bursts, Solid- ground hit, & Canister- multiple ground hits.
* We're saving the best for last, we will be updating this list as we get closer to our release date. We just don't want to give everything away with our first announcement.
* No more regiment vs. regiment combat. Every single man in our regiments finds his own best target. He fires at and kills a specific man in an opposing regiment. That means that one regiment can fire at multiple opposing regiments. And since we kill specific men, you will see flanking fire wipe out one side of a regiment while leaving the other side intact.