Gangland Patch #2
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22:10 April 8th, 2004
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Whiptail have just released a new patch for their action-strategy game, Gangland. This patch fixes quite a lot of issues, and also adds some features such as "Checkpoint save in singleplayer campaign." Click 'Read More' for the full list of fixes/features/changes. Gamer's Hell Local Download:
  • Gangland Patch 1.2.1 (31 MB)
  • Fix Information: This update includes all the fixes in the 1.1 update and the following additions: 1.2.1 (Savegame patch) New Features: - Checkpoint save in singleplayer campaign. - Singleplayer ingame pause (default P). - General command delay (default Left Windows). - Move to last minimap alert (default M). Multiplayer improvements: - Ability to disable computer players in multiplayer games (cycle through the teams to "No Computer"). - New console command: net.join [password] (can even join games only announced local (bypassing GameSpy)). - New console command: net.status (to see who is lagging etc). - Bigger, more readable console font (mostly for chat messages). - Server list join confusion fixed. - Zonealarm/norton firewalls no longer cause lockups when the game is accessing the net. - Hosting failed detection, port setup described ingame. Fixed problems: - New infiltrator definition: infiltrated family can't overrule commands being executed by the infiltrating family. - The computer players now starts a little later than the human players. - Fixed rotation problem when switching directly between vehicles.
    Gangland v1.2.1 (31.67MB)

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