Changes in Sacred 1.6 Fixlist
Single and Multiplayer Fixes
Fixed calculation of item level when forging them into special items. New item level is now the level of the item forged which has the highest level.
Fixed EXP bonus when touching special statues. Received EXP bonus reduced to an appropriate level.
Fixed EXP when defeating Bosses and Champions. Received EXP raised to an appropriate level.
Improved colour scheme of the enemy status indicator.
Improved variation of the enemy level when re-spawning.
Fixed an issue where the wrong bonus was given by potions.
the performance has been improved
Fixed an issue where a rare crash appeared while fighting against monsters
forged rings have been counted twice -> forged items must be forged out of the item and forged into the item again. Otherwise there won’t be any bonuses.
a possible reason for crashes is fixed
added a tooltip for the forger so the item stats can now be viewed
Localisation additions
added a new option for the Configuration Tool to create logs while playing
Multiplayer
Improved EXP sharing between party members. Low level characters receive less EXP.
Reduced EXP if the level of the character is too high for the chosen game mode (e. g. > level 40 in Bronze Mode or > level 90 in Silver Mode)
The level of the re-spawning opponents is determined by the level of the most advanced character in a group.
Fixed EXP variation when fighting against opponents with a higher level as the player character.
Fixed EXP team bonus. Each party member receives more EXP.