According to VGpro.com
, in an interview with gaming magazine Polygon, Gabe Newell
from Valve Software
said that Half Life 2
may be delayed for 2005, in order to make this game "the best first person experience ever". "We've already spent millions into this project, and we're willing to spend as much as we need to make this the best first person experience ever. If that means delaying the game to 2005, we'll do it without any hesitation. If it means sinking another $20 million into the project, we can do it. Rest assured, if we delay the game, it'll be only to blow your socks off even more when it finally releases"
. Thanks: Blues
Update: This quote was made in reference to the game's delay in September 2003.
More ways to die. More reasons to live.
1998: Half-Life sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.
Now: Half-Life 2.
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors - even the emotions - of both friends and enemies.
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people, people he cares about, are counting on him.