Soldner Secret Wars MP Demo #2 Patch

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04:29 May 1st, 2004 - 3,784 Views
An update for the second multiplayer demo of Soldner Secret Wars is now available for download. The major fixes are the netcode, the stability of the game and the performance - press 'read more' for full list of changes. Check our interview and also our preview for details about this upcoming tactical action game set in the war-torn future in the works at Wings Simulations. Gamer's Hell Local Download:
  • Soldner Secret Wars Multiplayer Demo #2 Patch (12.4 MB)
  • Söldner - Secret Wars Changelist 18016 - Several Client and server crashes fixed - Several particle emitter fixes - Several fixes for the Commander mode - Added allocation info to server stats - Now it's possible to carve the team logo all over the houses - Several connection state messages included to inform the player of a bad connection - Fixed damage-check for buildings on ladder creation - Added configurable max altitude for flyer objects (Sky has limits now !!!) - Several changes to Sound FX like missing sounds, volume changes, distance changes and replaced placeholders with "real" sounds - Zoom Steps reduced on extreme sniper and sniper zooms - Fixed antisitropic filtering bug - Activated dynamic vehicle steering controller for wheeled vehicles - Changed terraindamage calculation for vehicles - Resitance and Blast radius Changes on nearly all Vehicles/Flyers/ (Balance) - Several improvements to the portal (Sending server list to client increased ect.) - Reduced tree resistance values (factor 0.5) - Fixed a bug where during death match a commander vote would be displayed when any other vote had been cast - Playermap can be made transparent ( Default key is "Numlock" ) - Fix for jumping in MP - Implemented log queue - Removed the "Jesus" position short before you die - Clients with a bad Ping will get disconnected now - If Chat is open when you get killed, the chat will be closed automaticly now. - flyer steering changes related to romans input modifications - no crates around spawn points - recenter first frame of movement animations - Changed the Speed from Supply Vehicle and Transporter04 - Fix for out-of-center reticle - Riverside: Moved Flags for GameMode CTF into Headquarters - Adjusted the PSG1 (Can you smell the "Nerf" ?)