SpeedTree for Games v6.0 Released

Major SDK efficiency leaps, Mac OSX & PS Vita support, modeler now runs on Mac & Linux
IDV today announced the availability of SpeedTree for Games Version 6, which delivers major improvements to real-time rendering efficiency and modeling control as well as new platform support. For the first time, the SpeedTree SDK supports Mac, PS Vita, and DirectX 11, in addition to long-supported platforms DirectX 9 & 10, OpenGL, Xbox 360 and PS3. Other new v6 features of SpeedTree SDK include dramatic improvements over version 5.2 to both shaders and overall efficiency (check full article for details).