List of fixes;
* Much improved game stability
* Improved game performance
* Made it so that spectating a player in 1st person will not show his weapon going through walls
* Added option to player setup to have old-style ammo counter
* Added player leaning
* Added selectable rate of fire for weapons
* Improved networking
* Added 'show kill messages' option on / off to player setup
* Improved stability and performance of clearing of decals each round
* Improved the scope zoom, smoother zoom in / out
* Made single shot rate of fire mode higher accuracy
* 'gamerules' now report the gamemode and server damage multiplier on all gamemodes
* Fixed join-through-IP in join server screen
* Added client port override entry to network settings
* Added tracers on / off option to player setup
* Fixed invisible player while in team/model select menu
* Added environment effect rain (on select maps)
* Tweaked pain sounds
* Added 'weather effects' detail slider to video options
* Fixed player dropping weapon during reload
* Added key bindable buy scripts functionality
* Fixed glitch where you could equip over weight limit of you pressed keys too fast
* Bomb carrier now carries the bomb on his back
* Added option to player setup to enable / disable auto server re-equip of last used weapon
* Added new maps to voteable list
* Fixed no damage when shot through glass glitch
* Made it so that you can choose other team when dead
* Made it so that at match end team and player stats are no reset until new round
* Lowered weight of bomb as its carried on back
* Added lightflicker dynamic effect
* Equip system modified so you cannot equip before the default weapon / loadout has been received
* Added bindable command 'cmd_select weaponname'
* Fixed glitch where weapon would not unzoom if changing to another weapon
* Added system to wait and retry if server is not ready on map change
* Fixed grenade / flashbang weight glitch
* Lowered flashbang effect radius to 200 units (was 300)
* Fixed flashbang throw animation
* Removed 'escape here, 'equip bomb' and loadout icon appearing when round / match is over
* Fixed negative kill score sometimes being displayed as 65535 in the scoreboard
* Now clears hit percentage for each player on new match
* Improved AI behaviour, now more likely to do long range combat
* Tweaked AI targeting to aim slightly lower to decrease headshot percentage
* Made is so that bullets can impact a body and generate blood and pain sounds while death animation is played
* Improved AI listening for footsteps, reloads and weapon change
* Improved grenade and flashbang physics integrator for much better consistency across the network
* Fixed problem where server set to LAN would attempt to join master later anyway
* Changed damage multiplier behaviour in start server menu so that you can set lowest 0.1
* Fixed problem where if you dropped a grenade or flashbang all your grenades or flashbangs would get dropped
* Made it so that when you kill a player carrying grenades or flashbangs, one grenade and / or flashbang is dropped on ground
* Added picking up ammo from weapons on ground (highlight ammo clip and press USE to pick up)
* Set SPAS12 to semi auto fire only
* Added +noversioncheck commandline switch to disable master connect and version check at startup
* Upgraded Server Admin Tool (NWO_SAT.exe) to 1.5 - added 'jump slowdown' (0.0 - 1.0) for setting serverside
* Added numpad keys to chat line
* Fixed weapon scope could be up at match end
* Upgraded player model visibility code so dead bodies don't clip on and off at the edge of the screen
* Added numpad Enter key to end typing and send message in chat
* Tweaked player model rotations to eliminate sliding feet while running
* Tweaked weapon hold rotation upwards to align aim
* Fixed clip not being released from gun at reload at first round spectating