Half-Life Rally v1.1 Patch
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15:03 May 12th, 2004
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The team behind Half-Life Rally has just released an update for the first public release of their Half-Life mod which has been in development for over 4 years. Press 'read more' for the (usual) list of changes/fixes and check the game's manual too. Gamer's Hell Local Download:
  • Half-Life Rally v1.1 Patch (Win32 Distribution) (7.1 MB)
  • Half-Life Rally Beta 1.1 Released 12 May 2004 Code ==== Fixed: Can no longer select model through Steam Browser Fixed: MP3 volume and balance being reset on change song. Fixed: mp_timelimit is now functional Fixed: mp_timelimit and mp_fraglimit don't take effect till end race Fixed: mp_prerace, mp_numlaps & mp_racemode are no longer set in rally.cfg Fixed: rally_manual 0 is default now Fixed: Spectator overlay showing when choosing car Fixed: Gears flipping between neutral and first when not moving Fixed: Wheels didn't rotate Fixed: Camera gets reset at beginning of race Fixed: Spectator and Bot commands now in kb_act.lst Fixed: Added our default setup to kb_def.lst Fixed: Radar didn't show in in-car view Fixed: Bots disappearing with mp_racemode 2 Fixed: Hot Potato mode is now functional again Fixed: Possible crash on startup Fixed: Sometimes ab_ and hp_ race modes wouldn't register Fixed: Sometimes map change wouldn't register Fixed: Car customisations disappearing (?) Fixed: FPS chunking issues caused by non existant player models being passed into studio model renderer / rally effects code. Fixed: Restoration renderstate after render of all chrome / triapi calls. (should fix any glow rendering problems people had?) Fixed: Re-enabled back face culling for models. Fixed: Cars drop instantly to the ground, rather than waiting for finish of 3,2,1, go sequence. Fixed: Model flipping at start of race. Fixed: Bots are enabled for track development purposes. Fixed: Line at bottom of Steam BG Fixed: Popping noise from VGUI sounds Fixed: Impreza engine sounds better Fixed: General optimisations throughout. Should gain a ~10% increase in framerate. Fixed: Other miscellaneous things Added: mapinfos for each map Added: Timer to HUD for Hot Potato Mode Added: Blank autoexec.cfg and userconfig.cfg to fix some issues Added: New Maps (see below) Fixed: HP client leaving with bomb Fixed: Radar leaving disconnected players Fixed: Default mp_timelimit 12 - server.cfg Fixed: Crash on select car / animation / customize Maps ==== ab_baume: 1. Smoothed out some terrain so the car doesnt pop into the air so often. 2. Added fences and checkpoints to keep players from cutting a few corners. 3. Added 10 seconds to the start time 4. Added player_respawn entities so typing kill wont send the player back to the start. 5. Fixed two sticky points in the uphill turns rc_wintervalley 1. Added 15 seconds to start time 2. Removed a bunch of info_starts so you dont start in the very back. rc_wintervalley2 1. Added 15 seconds to start time 2. Removed a bunch of info_starts so you dont start in the very back. 3. Added info_player_respawn so typing kill wont send you back to start. rc_mistress 1. Added respawn points 2. Added detail textures (r_detailtextures 1 to enable) hp_carpark 1. New! hp_freeway 1. New! hp_tricle2 1. New!

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