Unreal Tournament 2004 v3204 Patch

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00:15 May 14th, 2004 - 5,869 Views
The first patch for Unreal Tournament 2004 is now available for download, bringing this FPS made by Epic Games to v3208 - as usual, the list of changes can be found by pressing on 'read more'. Read our review for more details about this FPS made by Epic Games. Gamer's Hell Local Download:
  • Unreal Tournament 2004 v3204 Patch (12.1 MB)
  • Onslaught related: - Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu. - Fixed flying Leviathan exploit where Leviathan can be based on another vehicle. - Fixed Leviathan pushing exploits by limiting the Leviathans max speed. - Fixed Tank pushing exploits by limiting max speed unless falling. - Node location names show up correctly in network games. - Fixed terrains with a negative scale not showing PowerNodes. - RadarMap can no longer be moved off-screen using the HUD configuration menu. - Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first - Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter - fixed players getting out of vehicles into water Invasion related: - Fixed Invasion ammo not replenishing at end of wave - Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player General Game play: - fixed which anim is played during sniper zoom (removes log warnings) - fixed redeemer reticle being affected by HUD opacity setting - fixed skaarj playing taunt anims - make sure no wrap around on multikill numbers - call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls (can still use wall dodging anywhere you could before, you just take damage if you are falling too fast). - fixed miscellaneous game code log spam. - UTClassic Rocket fix for delay before can fire again after loading up 6 rockets - fixed zoom instagib beam positioning - improved hidden lightning gun beam positioning - fixed bioammo positioning - force correct default character, even if PRI hasn't been replicated yet - force same character as player is using - players using bForceDefaultCharacter must use a valid forced character as their own model - improved team balancing in network games Single Player: - added profile fix to unlock chars (where due) for "old" profiles