Gangland v1.3 Patch
home > News > Patches
13:41 May 21st, 2004
0 Comments - View related homepage
Whiptail Interactive has issued a new patch for Gangland, bringing this action-strategy game developed by MediaMobsters to v1.3. The update adds new lobby features, interface tweaks, camera fixes and more (read full story for details). Thanks: Blues. Be sure to check the updated multiplayer demo if you haven't done so yet. Gamer's Hell Local Download:
  • Gangland v1.3 Patch (50.6 MB)
  • Fix Information: This update includes all the fixes in the previous patches, and the following new enhancements: 1.3.0 (IRC patch) New lobby features: - Global chat lobby with multiple rooms where people can meet. - Skirmish option in singleplayer menu. - Multiplayer/Skirmish AI personality selection and boss type selection in the Lobby. - One other player is now allowed to use the server's key in LAN games. - Auto progress to next when Campaign level completed. New ingame features: - Character icons flash red when taking hits - Hotkey to jump to main safehouse position (default H). - Put out contract spawns a taskforce. - Vehicles can now be added to the 1-9 hotkey selections. - Additional onscreen messages (unit seduced, wife attacked, bounty paid). - Boss markers for allied players in (multiplayer) conquests. Adjustments: - Extra skins for store managers and hoodlum leaders. - Unit balancing: Superbouncer hp down, Assasin hp up, seductress power down. - Slightly raised the target height for shooting vehicles (making it easier to hit characters on stairs etc). - Put out contract now only allows one contract per minute. - Alerts when vehicles are being shot at, no alert from the vehicle when shooting. Fixed problems: - Vehicle camera occasional 360 degrees rotation fixed. - Blocked slots save/load fixed. - Conquest 14 setup fixed. - Conquest 5 save/load fixed. - Vehicles can no longer push characters into obstacles. - Dead characters now finish their dead cycle in any case. - Characters should no longer be trapped for no reason when multiple vehicles are involved. - Buildings no longer leaves inactive mafioso collectors when "sold". - No longer possible to trap the COP in the safehouse, COP now (again) closes down businesses if angry. - In-office functionbar still works after talking to COP. - No longer possible to put out contracts on dead characters. - Multiplayer bossmarkers should work even with hard setting.

    None