Dark Horizon v1.0.7.0 Patch

Mod support and plugin support added
Paradox Interactive has issued a new patch for Dark Horizon, updating this stark and atmospheric space combat simulation (thanks: The Patches Scrolls). You can now create mods using the BRU Engine SDK and use them with Dark Horizon and Tarr Chronicles. Note that mods made for one game may not work with the other. There are currently no known limitations with the mod support except profiles. Profiles are currently global rather than being local to a mod/game (profiles will become local with the next version). Total Conversions are possible. You can also create plugins (in C++ or Delphi) for both games - they can either be global or local to a mod but at this time they only give access to LUA and not direct access to Engine variables.